Celebrim
Legend
we can probably assume that any (and probably every) humanoid in D&D-land has a little bit of "weird matter" in their DNA.
I think we can safely assume that in a typical D&D universe DNA doesn't exist.
we can probably assume that any (and probably every) humanoid in D&D-land has a little bit of "weird matter" in their DNA.
Since there are a bunch of outsiders not made of matter as we know it (what is the atomic weight of Lawful Good?) that have long histories of having kids with humanoids, we can probably assume that any (and probably every) humanoid in D&D-land has a little bit of "weird matter" in their DNA. Maybe not enough to give you tiefling traits or anything like that, but enough to circumvent cross-species evolutionary issues (particularly when the other humanoid also has a bit of "weird matter" in their DNA). Think of it as "junk DNA" that gets triggered into being "nonjunk" by the exposure to someone else's "junk DNA."
Half-elves are a thing because Elrond Half-Elven: he mother was an elf and his father was Numenorian.
So the concept of half-elfs and half-orcs seems to imply that Orcs and Elves are actually human off shoots but I am not aware of any lore as to why or how this happened.
Well, in the case of Middle Earth we know from the author's commentary that both elves and humans were the same species. They differed from each other physically no more than two human ethnic groups would differ from each other physically. Any apparent differences in them was solely the result of differences between them on a spiritual level, that is they were physically very similar in their bodies but had very different souls.
Weird extradimensional recessive genesIsn't that just a bunch of weird recessive genes then?
On half-whatevers. Half-elves are a thing because Elrond Half-Elven: he mother was an elf and his fathersmelt of elderberrywas Numenorian. The children of this union could choose either to live their life an elf or the mortal life of a human. Elrond chose the former, his brother the later, andLiv TylerArwen chose mortal life as well.
Half-orcs are from Tolkien but he defined them as goblin-men so some kind of combination of goblins and humans (being that orcs and goblins are the same creature in Tolkien).
Which explains the difference in what happens when they die. Given the nature of the Silmarillion's creation story, and the fact that not even Manwe understands what happens to the souls of Men after they leave the Halls of Mandos. It's strongly implied they go to some of kind of Heaven like place where in Eru Ilúvatar resides, unlike elves who get reincarnated in the same bodies to live forever in Valinor.
For D&D though clearly we've taken a slightly different approach since the default involves Corelleon and Gruumsh,.
Thanks for a little understand, I wasn't going to post again on this, but your actually being very civil and constructive.
Also, technically we are still talking about hybrid race rules. The level we choose to micro rules is up to each table but I prefer to stick to the rules of a setting both as a player and as GM. This means if there is a release rule anyone can use it as long as they can sight it. If there is a Hybrid race like half-elves in forgotten realms and they want to use it. no problem. At the same time I had a GM that ran a homebrew campaign and no hybrid races were allowed. The question is then, if Hybrids are allowed and a player wants to be a Demon Turtle (for example) using just one race for from the book for stats as "dominant" is that a door we open? Well for me the answer is "we are playing forgotten realms, so is this thing in forgotten realms?"
If a player wants to know if Dragon Born have breasts, the question is first are the cross bread from a race that has them or were they created as race?
Not necessarily, and I hope my comments above clarify why I would care. I just don't care about the facts related to these things in and of themselves, but absolutely I care about how they can apply to my game, and since the DM is the Arbiter of the rules, I care about arbiting that game in the best way as I can for the people at the table..... So I get that you don't care.
Ah, but threads have such a way of wandering away from the Original Post. For better and worse threads belong to every poster posting in them and every lurker reading them.The point of this thread is that the knowledge of where they come from and how they are born provide me with a reasonably good standing in saying they do not, if a GM or player seeks an answer to this within the forgotten realms setting.
Certainly. Knowing which ones others consider important and unimportant is certainly useful to help out with DMing.I don't need a rule for everything but choosing to know the rules others consider unimportant allows me to make batter and constant judgement calls as GM
Perhaps, but less so. Ultimately the opinion that matters most should be this GM, you, and the other players at the table.and to play better within the setting my GM is using by understanding it.
Since there are a bunch of outsiders not made of matter as we know it (what is the atomic weight of Lawful Good?) that have long histories of having kids with humanoids, we can probably assume that any (and probably every) humanoid in D&D-land has a little bit of "weird matter" in their DNA. Maybe not enough to give you tiefling traits or anything like that, but enough to circumvent cross-species evolutionary issues (particularly when the other humanoid also has a bit of "weird matter" in their DNA). Think of it as "junk DNA" that gets triggered into being "nonjunk" by the exposure to someone else's "junk DNA."
D&D isn't really a toolkit, either, save for OE and AD&D 2. Since AD&D 2E, the setting has been tied to the rules of current edition... and it's flipped and flopped...One of the best things about D&D is that there isn't a canonical answer to questions like this. D&D isn't a setting. It's a toolkit with which to build a setting. WotC has been nice enough, over the years, to have provided some settings made with that toolkit.
The scientific concept of species isn't really a part of the game....
Gygax's early modules referred to non-human creatures like bugbears and gnolls as "humanoids". I prefer the term "demihuman", at least in a setting where human dominance is inferred. I like the implicit/explicit "fantasy racism" of "demihuman".
Kinda. The system will always, always color the way the setting manifests. That's to be expected and no one should really lose sleep over it.Since AD&D 2E, the setting has been tied to the rules of current edition...
This is a difference between theory and practice. 3E was Greyhawk, in theory. In practice, it split the difference between being multi-setting and being FR-first.3E was also Greyhawk.
5E is officially FR. All the major products are set in the FR. The FR have been changed to conform to the 5E rules, too.
Hardly. It isn't that I think only I understand a thing, nor that I think the rules of the world don't matter.
I think the rules of our real world don't matter to the game world, is all.
I don't worry about inventory management when the PCs are flush with cash, and are in a place where resupply is easy. If there is no difficulty getting the inventory, managing it is not interesting, and wastes valuable time at the table. My players would rather be in an exciting fight or tense negotiation or virtually anything other than counting exactly how many iron rations they have.
But, do be careful - this discussion is about the ideas, not us as people. Slapping a label on me to dismiss my point is weak, ad hominem rhetoric. It doesn't stand up well.
The idea that one species needs to be an "offshoot" of another to interbreed comes from the real world and our genetics.
Um... Greek mythology says otherwise?
If it happens once, and never again... you don't get a population. You get an individual. The Minotaur doesn't become a race of minotaurs, because there's only one of him, and he finds it really hard to get a date.
But, in any event, mythologies often have the various races that appear have origins with the gods of the pantheon and what amounts to the various magical spirits of the world. We don't need Elves, humans, and orcs don't have to be "offshoots" of each other to interbreed. The idea that breeding comes from "offshoots" falls apart when dragon, celestial, and infernal blood get into the mix. There's no reason to think that dragons are offshoots of humans, or vice-versa, but we get dragon ancestry as a reason for magical power among humans.
Mostly consistent. I mean... magic, you know.
Are you kidding me? I am coming to ask what setting lore exists on a subject and actually got a lot of good replies. So there is an explanation and I wanted to know it. As a result of asking I got good answers and now know more. Again, I did not ask for an answer to everything. ...42... I asked a specific question and got specific answers. Your writing of my need to ask, when D&D setting authors took the time to write answers is dismissive based on your style of play and disrespectful to myself and those on the thread who might be interested in finding information that does exist in many cases and has been presented.Generally, when, and which ones, sure. Why? Not so much. Not everything needs to be explained. It only needs to have a "why" if that is going to be a plot-relevant issue in the campaign that the PCs can interact with. I don't need to know if dragons and dragonborne are actually related unless a dragonborne PC is in line to be Queen of Dragons, or something.
"your condescending implication that this is a pointless exercise... " …. I did not say this thread is pointless, I said, YOU are implying its is. I am here to learn about the D&D settings and my effort against your post is to call out inappropriate targeted disrespect on the forums. We are all human, and say more than we should sometime or another. But you step over the line, people call you out, then as a whole the majority of conversation becomes more civil.For a pointless exercise... you're putting a lot of effort into it. Next time, I suggest you ignore things that you find pointless, rather than get up in arms of them.
Dude. I didn't attack anyone. I made no statement about any real person at all. So, the tirade here... not really called for.
… How do you think anyone on a D&D web site does not understand this is a fantasy world so that you need to say this? How does this NOT imply a failure to grasp reality or a mental deficiency in direct reply to me? That alone is personally insulting. Your calling me stupid but dancing around the direct use of the word with implication to stay within the rules of the site. At its very best intention this is condescending, which is still a form of disrespect.In general - it is a fantasy world.
This is entirely a different topic of your making. My original post is a question on which beings can bread with others and why? The fact that people do have kids and half races exist means even without any real world implications their are gaming rules of interactions. The use of the world species is simple a matter of we live in the real world and English has words with meaning to announce these serrations. Creatures of the same species can bread together to produce futile offspring and creatures of different species can't. Your taking the word calling it a science word then making the conversation about science with disregard to the intent of the entire post. ... thats a dismissive sentiment directly following an insulting inferance.It does not strongly hold to real-world genetics.
You then tell me my fun is wrong with different wording. Don't I determine what is fun for me? Why do you get to determine what will ruin my game? More over, I never did what you are accusing me of. I asked about breading interactions in D&D and what lore explains them. The very first post is an awesome reply the answers just what I asked. As have a number of other posts. You ignored the stated intent of my first post, implied that I am delusional and in capable of understanding the difference between reality and fantisy and your saying I am out of line for calling you out for a personal attack? If you had written "I don't worry about using breading interactions at my table. I just hand wave the magic I believe button and keep going" the point would have been the same without it being a personal statement. For example:Trying to describe fantasy creatures using real-world science will ruin your fantasy.
I don't think think it should be this way. It can. It certainly wouldn't be wrong to. But when I think about it, how does having a more consistent world in this sense make the game more enjoyable for the people at the table unless certain people at the table are having their characters try to breed with other PCs and NPCs.
Please tone it down a bit. And definitely don't react like this to other posters. I can put up with this, but if you get in the face of regular posters, I won't really be able to let it pass.
This, to a degree. The word "ethnicity" is also a word that looks too modern to put in the game. "Races" in D&D are things like dwarf, orc, goblin, and elf. Gygax's early modules referred to non-human creatures like bugbears and gnolls as "humanoids". I prefer the term "demihuman", at least in a setting where human dominance is inferred. I like the implicit/explicit "fantasy racism" of "demihuman". In more cosmopolitan settings, or among parties or groups that are majority non-human, I use the less offensive "metahuman", a term I shamelessly cribbed from Shadowrun. I mean, except in like, elf society. In high elf society I imagine that everyone who is not an elf is just looked down upon as a lesser being, full stop.
But anyway, if Race is whether you're a Tiefling or a Gnome, what then do you call the actual-real-world-definition-of-race "subraces" of humanity, like (in Greyhawk) Flan, Suloise, Oeridian, Baklunish, etcetera? Does the word race need to do double-duty here, or is there another word that applies? Bloodlines? Tribes? As mentioned, I don't think the word "ethnicity" fits in D&D.
Since you want to know about dragonborn...
In the FR setting;
And the origins of the species;
or another view;
Now, in the DragonLance setting, dragonborn are generally considered to the draconian race and they have a different origin story;
So let's go to other races.... well, at least in the earlier versions of the DragonLance setting, their were no half-elves or half-orcs, so no inter-species or inter-racial concerns there.
Now, in Greyhawk, half-elves and half-orcs exist, but other than saying that they are the offspring of human/elf or human/orc parents, nothing else is said. But of course as others pointed out, early sources indicate that with orcs breed with anything the result is almost always an orc. So maybe orcs are just bastards and mongrols, but again, it was never important enough for anyone to say much more than that.
There is no reason at all for a half-orc’s origin to have anything at all to do with assault.Coming at this from a rationalist perspective, and looking at current taxonomic vs genetics...
Most interspecies breeding only works within genus, viably, rarely within subfamiliy, with sterile within subfamily or family.
Given the multiple D&D half-breeds... it's pretty clear they are all Family Hominidae, subfamily Homininae, quite possibly all genus Homo.
It's why, when I do break down and run D&D, I disallow half-races... except when magic is used to enable it. Which makes the half-orcs even more painful a reminder - rape on multiple levels.
"metahuman", a term I shamelessly cribbed from Shadowrun.
Except, well, canon. But, other than that...There is no reason at all for a half-orc’s origin to have anything at all to do with assault.