Pathfinder 1E Are there any plans for a Pathfinder "basic"?


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Of course it will awesome! And when it comes out I'll have to buy two, one for me, and one for my nephews. I've been holding off buying another Core book, as I thought it might be over their heads right now.

A Basic set would be the perfect solution - and I hope something that could reach the inventories of the big stores and really push Pathfinder into the greater marketplace!

GP
 


This makes me a happy DM. I've been trying to come up with a way to introduce my son to the game, but the rules are simply beyond him at this stage. A simpler, and stripped down version of the rules would rock.

Thank you paizo, I look forward to this.

-Ashrum
 

This makes me a happy DM. I've been trying to come up with a way to introduce my son to the game, but the rules are simply beyond him at this stage. A simpler, and stripped down version of the rules would rock.

I've started my six year old IronPup on the game and I've just streamlined things for him. I helped him with his character by asking what do you want your character to be good at and then helped tweak his ability scores without really getting into the mechanics of it.

Once we had the character ready to go I had him on a couple of small adventures. I sort of take his queues as to what he wants to know the specifics of and what he either doesn't want to know or doesn't really need to know yet. We haven't used AoO's yet, don't really cover flanking too much.

He does have the basics down, knowing what AC is, what hit points are, what saving throws are and his to hit and damage bonuses. For skill checks, he knows how to look them up from his character sheet, but I usually tell him which one is most appropriate and then let him look it up.

He has a good time playing and actually does pretty well for his age. If he keeps it up he'll be a pretty smart player as he gets older.

Certainly still would like to see a Basic set for him, but I haven't let it stop me from introducing the game to him.
 


I cannot tell all of you how much I too, want to do this product. Just waiting for the green light.

Goes back to scribbling down ideas...

Jason Bulmahn
Lead Designer
 

I cannot tell all of you how much I too, want to do this product. Just waiting for the green light.

Goes back to scribbling down ideas...

Jason Bulmahn
Lead Designer

Ok.

We'll do it. :)

--Erik

This is excellent to hear Erik & Jason! :D

FWIW- I am not a fan of 3.x D&D (and thus PF) in all its rules intense glory, however, I do like the system at its most basic level (no pun intended). I'd love to see (and play/buy/run) a "light" version of Pathfinder. I'll be first in line for a pre-order! :D

As someone mentioned though, It def should not be modeled on the D&D starter sets of the past 15-20 years (unless you take the 3.5 Black Dragon cover set, and turn it up to 10). Were I to have my druthers- a medium size book, with enough material to provide plenty of game time (levels 1-5 or so) , and the most popular/classic options (Fighter, Wizard or Sorcerer, Cleric, Rogue)- with the ability to plug into the more advanced rule set IF you want to, or just steal all the "candy" from the core books for you more basic games (i.e. feats, monsters, magic items, spells, etc).

The new Hackmaster Basic would be a good kind of model for what I'm talking about. RoleMaster- the Basics (from the mid 1990s) was a similar style product.
 

The new Hackmaster Basic would be a good kind of model for what I'm talking about. RoleMaster- the Basics (from the mid 1990s) was a similar style product.

I would think the best example would be Middle Earth Role-Playing from the late-80s. MERP was ICE's Rolemaster Basic that was a different and simplified game but which used the same unified central mechanic.

Simpler, but complete enough to enjoy on its own -- faithful enough that transitioning to the "full version" was easy after learning the basic game.
 

I would think the best example would be Middle Earth Role-Playing from the late-80s. MERP was ICE's Rolemaster Basic that was a different and simplified game but which used the same unified central mechanic.

Simpler, but complete enough to enjoy on its own -- faithful enough that transitioning to the "full version" was easy after learning the basic game.

Yup, this is another great example- and a better one than the two I mentioned!

XP for you
 

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