francisca
I got dice older than you.
That's your opinion.Umbran said:Well, here I think you're misidentifying some stuff. The mods for feats, skills, and situations, and all the other fiddly-bits are not there to bring balance. They are there to be fiddly bits for people who like to muck about with fiddly-bits.
In a thread about balance, you're making an argument about complexity. Apples and oranges, I'm afraid. You can make an argument that it is harder to balance a complex game, but if your stated view is that you don't care about balance anyway, that's hardly a line to worry about.
How do you balance classes? By making sure the "sum" of their abilities, feats, etc... are equal at a given level across the board. To me, this means all of these bits and pieces like skills, feats, BAB, save, and assoicated stuff that goes along with them are part and parcel to a discussion about balance. They are the tools used to bring balance. Stirring all of this stuff in has created a more complex game (at least in reference to 1e). I see this as a result of trying to balance the classes. I recognize that others see it as options to taylor the classes so all fighters aren't the same, etc.., but I think from a purley mechanical standpoint, the feats especially have more value for balancing the classes.
I don't think I said it's harder to balance a complex game vs. a simple game, and there probably is some room for argument (I mean, you got to have some components to tweak). I am, however, attributing a portion of 3e's complexity to the desire to balance the classes against each other, even if it is in hindsight, and not a stated design goal.