Maxperson
Morkus from Orkus
For limited situations and at higher levels, yes.More importantly for scouting the wizard has tools where he doesn’t even have to be present.
For limited situations and at higher levels, yes.More importantly for scouting the wizard has tools where he doesn’t even have to be present.
90something percent of games don't get to tier 3. Tier 1 and 2 are all that should really be considered in this discussion. And I agree that at higher levels they can do a lot. They can't do a role better than another class, though, because the class abilities of the other classes add to the role. A rogue is more than just skills while scouting. A paladin is more than just damage in combat.I think in tier 1 and 2 there are significant restrictions on spells prepared, known and slots. I think it’s fair to ask how a wizard does even half of what is claimed at those levels. But at a certain point wizards have plenty of slots, spells known and prepared. They can’t do everything all at once but they can do a lot when needed.
I think it's kind of a meh solution.Do you think the ‘fighters get more ASI’ concept could be applied to martials/half-c/casters as a balancing factor? The standard number of ASI is what? 6? Half-casters keep 6 ASI, martials get 8 and full casters get 4, a caster’s spells is more than enough compensation for the reduction in base stat scaling IMO.
Edit: fighters would even have an extra feat or two baked into their progression so they don’t loose their current boosts.
Yeah..rolling well is a surefire solution to MADness, but not a good indicator of multiclass compatibility/viability.It can be done if you roll. But really, I don't know why monk was there in the first place, so we can ditch that. Fighter/Paladin is pretty good.
I love wizards, because of their versatility. They can be very fun to play. I also love fighters, rogues, 5e paladins, rangers, etc., because those are very fun to play as well.I'v played Cleric, I've played Druid, I've played Bard... found all of them BORING. You pour over the giant spell section and write up your little list and then you just use the same spell over and over again, pressing the same button the same way again and again and it never actually changes. There's always an obviously optimal spell to play so you can't really add any sort of interesting flavour.
90something percent of games don't get to tier 3. Tier 1 and 2 are all that should really be considered in this discussion. And I agree that at higher levels they can do a lot.
LOL, narrow it down so you do not have to actually discuss the problem.Tier 1 and 2 are all that should really be considered in this discussion.
I don't think so. Problem solving does get easier, with regard to the easier problems. The things you are facing at those levels, though, aren't as easily solved. I know because my group is one of the 1% or whatever that routinely hits the high teens to 20th level. If the DM is presenting the same kinds of problems as you encountered in tiers 1 and 2, then the things will definitely be a cakewalk on the problem solving front.This is not a great reason to design a game and classes this way though. Perhaps one of the reasons games are not played at tier 3 and tier 4 is that class balance gets too out of whack and high level magic gets too powerful, particularly on the problem solving front? It's not only a table time issue, as you could just start campaigns at 10th level.
When 95% of the players aren't reaching those levels, why are they in a discussion about the class as a whole?LOL, narrow it down so you do not have to actually discuss the problem.