Bill Zebub
“It’s probably Matt Mercer’s fault.”
Here's a quick sketch of an alternate Wizard class that forces a choice between specialist and generalist
At level 1:
Pick one school of magic to be proficient in. (Or should it be two because otherwise everybody will take Evocation or Necromancy?) You can use schools of magic that you are proficient in without any penalties.
Other schools don't get a proficiency bonus to attack rolls or save DCs, and additionally require more spell slots: either cast one level higher, or an additional 1st level slot to be expended (so that it can be used below 3rd level).
(Should cantrips be exempt from this restriction?)
At certain other levels (maybe whenever PB goes up?) the player gets to choose:
- A bonus to an existing school in which they are proficient:
- +1 to attack rolls and save DCs in an existing school
- Advantage on concentration in an existing school
- Re-roll 1's on damage in an existing school
- Other ideas
- Add a new school
To compensate for these restrictions, the Wizard gets two other boons:
- Spend Inspiration to be able to cast a spell (still requires a slot) that is in your spell book but that you haven't prepared.
- Counterspell and Dispel Magic are class abilities (at levels X and Y) that require an Int(Arcana) check and consume spell slots. Add the level of the spell slot to the roll.
At level 1:
Pick one school of magic to be proficient in. (Or should it be two because otherwise everybody will take Evocation or Necromancy?) You can use schools of magic that you are proficient in without any penalties.
Other schools don't get a proficiency bonus to attack rolls or save DCs, and additionally require more spell slots: either cast one level higher, or an additional 1st level slot to be expended (so that it can be used below 3rd level).
(Should cantrips be exempt from this restriction?)
At certain other levels (maybe whenever PB goes up?) the player gets to choose:
- A bonus to an existing school in which they are proficient:
- +1 to attack rolls and save DCs in an existing school
- Advantage on concentration in an existing school
- Re-roll 1's on damage in an existing school
- Other ideas
- Add a new school
To compensate for these restrictions, the Wizard gets two other boons:
- Spend Inspiration to be able to cast a spell (still requires a slot) that is in your spell book but that you haven't prepared.
- Counterspell and Dispel Magic are class abilities (at levels X and Y) that require an Int(Arcana) check and consume spell slots. Add the level of the spell slot to the roll.