The Shaman
First Post
I'm much more selective about what I buy, because as Griffonsec noted, I have a strong sense of diminishing returns from many gaming products.
In terms of soft- and hardcover game books, I picked up Troll Lords' Castles and Crusades players handbook and Necromancer's Wilderlands of High Fantasy boxed set - these were my "collector" purchases for the year in that I'm not currently running or playing in any fantasy games, nor am I particularly excited by the genre. From AEG I purchased The 1960s sourcebook for Spycraft to use with d20 Modern games - I purchased Wizards' Sandstorm for the same reason. The only Modern product I bought from Wizards' was d20 Apocalypse, a surprisingly good book - I received d20 Past (bleech...) as a birthday gift, so while not a personal purchase, it was still in a sense my "effect" on the "health of the gaming industry." I also added Martial Arts Mayhem and Modern Magic from the Game Mechanics to my Modern library - I already owned both products as .pdfs, but I felt that the softcovers were well-worth their value to me.
Add to this a double-handful of .pdfs, and that's my list of gaming purchases for the past year. I could have purchased more, but I chose not to. The fact that I'm not wild about medieval fantasy, and 3e Dungeons and Dragons in particular, puts my tastes well-outside the mainstream, of course - still, I look at many fantasy game books for use with fantastic Modern games, so it's not like these titles go unnoticed or unconsidered. I had high hopes for Wizards' Lords of Madness and Heroes of Horror, but I passed on both - they were simply not worth the money to me the way Frostburn or Libris Mortis was, in that the small amount of material that I'd actually use wasn't worth paying for the sheaf of pages that wouldn't make it into my games.
I don't need a constant stream of new material for my games - I can run just about anything that interests me at the moment using d20 Modern and a couple of supplements, and I don't use store-bought adventures. This means the game books I purchase are those that strike me as really exceptional, in particular making my role as a game master easier so that I can focus on setting and characters instead of developing house rules to fill in gaps - very few books out there do that for me, which is reflected in my buying history.
In terms of soft- and hardcover game books, I picked up Troll Lords' Castles and Crusades players handbook and Necromancer's Wilderlands of High Fantasy boxed set - these were my "collector" purchases for the year in that I'm not currently running or playing in any fantasy games, nor am I particularly excited by the genre. From AEG I purchased The 1960s sourcebook for Spycraft to use with d20 Modern games - I purchased Wizards' Sandstorm for the same reason. The only Modern product I bought from Wizards' was d20 Apocalypse, a surprisingly good book - I received d20 Past (bleech...) as a birthday gift, so while not a personal purchase, it was still in a sense my "effect" on the "health of the gaming industry." I also added Martial Arts Mayhem and Modern Magic from the Game Mechanics to my Modern library - I already owned both products as .pdfs, but I felt that the softcovers were well-worth their value to me.
Add to this a double-handful of .pdfs, and that's my list of gaming purchases for the past year. I could have purchased more, but I chose not to. The fact that I'm not wild about medieval fantasy, and 3e Dungeons and Dragons in particular, puts my tastes well-outside the mainstream, of course - still, I look at many fantasy game books for use with fantastic Modern games, so it's not like these titles go unnoticed or unconsidered. I had high hopes for Wizards' Lords of Madness and Heroes of Horror, but I passed on both - they were simply not worth the money to me the way Frostburn or Libris Mortis was, in that the small amount of material that I'd actually use wasn't worth paying for the sheaf of pages that wouldn't make it into my games.
I don't need a constant stream of new material for my games - I can run just about anything that interests me at the moment using d20 Modern and a couple of supplements, and I don't use store-bought adventures. This means the game books I purchase are those that strike me as really exceptional, in particular making my role as a game master easier so that I can focus on setting and characters instead of developing house rules to fill in gaps - very few books out there do that for me, which is reflected in my buying history.