D&D 5E Are You Excited about Tomb of Annihilation?

I'm in-between.
Sounds like it could be interesting. But neither of the games I'm DMing will be wrapping up anytime in the near future (barring an unexpected TPK) & a trip to Chult won't fit either of them. So I likely won't be running this one before mid/late 2018.

Maybe I can talk the DM who runs the Wed game into incorporating this into his game. We just started (only 1 session in) a 5e version of PFs Skull & Shackles.
We're on a boat, we're low lv, maybe the currents or a storm could land us in Chult?
 

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11-20? And sell a fraction of what a 1-11 book would sell?

That is what DMs Guild is for now. All those aspiring high-level adventure writers can take any of the published adventures and write high level content meant to take place after the end of the published adventure.

The thread was posted asking a question, which the poster you quoted answered. Why the need to defend WotC?
 

I'm excited. However, when it comes to new D&D stuff, I'm almost always pleased to get anything knew. This especially true considering the slower pace of 5th Ed. products. Every time a new product is announced, my D&D collection feels like a smile with a missing tooth.
 

I think this brings something new to the table. I like that there is more universally useful crunch being discussed as part of the adventure. I like that they're giving it a different setting than the Sword Coast. I like all the possibilities of where it could go - but I do wish that it was aimed at 5th to 20th level rather than 1st to 10th (if that is the confirmed range).
 

I'm going to pick it up because of Pendelton Ward's involvement (I enjoy Adventure Time, and I'm interested to see what he was able to do with a D&D adventure), and because everything I've read makes it sound like it would be easy to use in my homebrew setting. But, I can't say I'm "excited" about it. "Cautiously optimistic" would be a more apt description.
 

11-20? And sell a fraction of what a 1-11 book would sell?

That is what DMs Guild is for now. All those aspiring high-level adventure writers can take any of the published adventures and write high level content meant to take place after the end of the published adventure.

Let's assume you're right about an 11-20 book selling a fraction of what a 1-11 book would sell (I'm sure it would, I'm just not convinced the fraction would be substantially smaller than 1/1).

Wouldn't an 1-11 book sell even more if it had a section in the back for using it at higher levels? Wouldn't including an alternate, CR 20 Acerack and a list of encounter replacements give the book more utility and a broader appeal, causing a 1-11 book to sell a fraction of what that book would sell?
 

I think the resurrection magic angle seems pretty original. I don't recall that ever being the focus of a story before.

Me neither. The closest I can recall seeing is Dragon's Crown for Dark Sun, where an artifact is blocking the use of psionics (which is a Really Big Deal in Dark Sun) setting-wide. It's similar in that it's taking away something that's pervasive to the setting and making fixing that the focus of the adventure.

As for the adventure itself, I'm kind of excited. My main problem is that I'm still only about 1/6 through Princes of the Apocalypse, and Tomb is coming out at around the same time I'm expecting my TORG box.
 



Nope I don't really get excited by rehashes of adventures I already own.

I also need to complete the APs and adventures I have before I rush out to buy new ones. So unless it gets 90%+ rating (ie is about as good as PotA) I won't be buying it anytime soon.
 

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