We have a few casual players at our table. They're generally not thrown by the action choices. (Most of the time you just step-attack-attack anyways.) What they're missing are the chances to take advantage of their feats, which have built in conditions and offer non-obvious advantages.
The casual players aren't interested in reading the feat details partly because the more serious players spend a lot of boring time doing that. Some of the casual players are no longer interested in making their own characters. They're happy to play whatever another player makes for them. Making playtest characters was too much for them and the new full rules weren't tempting enough to get them to try again.
The casual players aren't interested in reading the feat details partly because the more serious players spend a lot of boring time doing that. Some of the casual players are no longer interested in making their own characters. They're happy to play whatever another player makes for them. Making playtest characters was too much for them and the new full rules weren't tempting enough to get them to try again.