Aldarc
Legend
Not in my experience, though your mileage may vary.I believe cheat sheets will mostly serve to scare newcomers away. At least if they attempt to be complete, which applies to all I've seen so far.
Not in my experience, though your mileage may vary.I believe cheat sheets will mostly serve to scare newcomers away. At least if they attempt to be complete, which applies to all I've seen so far.
I've played one session and PF2 is brutal when it comes to the fiddly stuff.
Not recommended to casuals. This is a different ball game than 5E.
What I tried to get at, was that any player casual enough to want to refer to cheat sheets (as opposed to reading the rulebook) would probably be intimidated by such sheets - you have lots of actions, you can combine them in multitude ways, there's dozens and dozens of conditions etc...Not in my experience, though your mileage may vary.
My players are enthusiastic, having been starved for crunch throughout our 5E campaigns.Did you enjoy it? If not do you feel like you would enjoy it more once you're more comfortable with it?
After reviewing the rules for a bit now I feel I can safely say we will not be switching. I definitely like some of the added depth vs 5e, but it is clearly a much more complex game as well and I am just not interested in that. At this point, I think it would be easier to achieve what I am looking for by taking some of the depth of PF2e and added to my next 5e game.
Yes if somebody else builds the character for you the immediate onslaught of rules crunch goes way down.
Still, nope, sorry, simple "attack attack move" only happens on level 1.
You quickly rack up special moves that give you new decision points each round.
In fact my player's Ranger got about four of them already at level 1:
Start with Hunt Prey or not? (Will the critter live long enough for it to be worthwhile?)
Command the animal companion or use that action yourself?
Set your companion up for support, to gain Flat-footed for future attacks?
Use your third attack when the penalty is only -4? (Which can happen already at your second action thanks to Twin Takedown)
In 5E, a web of decisions this complex happens maybe at level 12. And that's assuming everything's "on" in your campaign: in particular feats and magic items.
Here we're talking a brand new character with 0 XP.
...which has not been the case in my own experience.any player casual enough to want to refer to cheat sheets (as opposed to reading the rulebook) would probably be intimidated by such sheets
Right, but none of those options are hard. New players don't have to make the optimial decision point each time, they just need a few relatively balanced options and use the ones they like. As you just pointed out. There's a small handful of things he can do each turn. That's easy to play, hard to master.