I put "not interested", but was really looking for an option somewhere between it and the other ones.
Like many others here, I'm generally not a fan of running APs. Maybe because my group never played modules in 2nd or 3rd edition (or even dungeons for that matter!), but using adventures that other people created is new to our group as of 4e.
We tried running SoW as a kinda roommate-only pickup game, but it generally feels like a chain of battles kinda loosely strung together. We made it 5 adventures in without really feeling any attachment to what was going on.
I also tend to find pre-made worlds/adventures difficult for two somewhat conflicting reasons:
1) If I'm going to run them, I want to run them "by the book" - get every detail exactly right and not stray outside the lines so I'm not "cheating"
2) Have free reign to make up my own stuff, throw in new creative stuff I find interesting, world build on the fly, stuff like that.
1 + 2 = AP difficulties. I can handle it for a random pickup adventure with "throw away" characters, but when it gets to be campaign setting scope or AP length, I just get sick of trying to stick with 1) and create a new campaign world to indulge in 2).
That said, I've heard enough good about Scales of War that I'm vaguely interested in trying it (especially since my roommate is a EN subscriber and has access to it), but I'm already running a game that just hit Paragon and our other DM (my roomie) is restarting his mid-Paragon game, so even if we did want to try it, neither of us would be up for it until we finish up our campaigns first.
Playing in the 4e version once every other week. So far, best 4e adventure path ever.
Only criticism is that foes sometimes seem overpowered. We get our butts kicked fairly often. But that's OK, feels a bit old-school in that way, and only one person his died so far.
For me, those are both positive notes.
