Dragonblade
Adventurer
My groups DM/GM philosophy is to require everyone playing to buy and bring their own core rulebook.
Basically, if you aren't dedicated enough to the game to purchase your own book, then you aren't dedicated enough to play in the game.
Back in high school we had issues with players photocopying entire books, or slowing the game down by passing them around the table because all the players but one or two were too cheap to buy the book on their own.
If its a matter of income, you get a pass. But some people in my group are making over 80K a year and still photocopy or pirate stuff off the net. I for one appreciate the hard work that the RPG writers put into their work so I put my foot down and now require actual purchased copies of any rulebook that will be used in play.
I have found that my players are more serious once they have invested money in a game. And the game itself speeds up when passing the lone rulebook around the table is no longer a problem.
What do you do in your game and why?
Basically, if you aren't dedicated enough to the game to purchase your own book, then you aren't dedicated enough to play in the game.
Back in high school we had issues with players photocopying entire books, or slowing the game down by passing them around the table because all the players but one or two were too cheap to buy the book on their own.
If its a matter of income, you get a pass. But some people in my group are making over 80K a year and still photocopy or pirate stuff off the net. I for one appreciate the hard work that the RPG writers put into their work so I put my foot down and now require actual purchased copies of any rulebook that will be used in play.
I have found that my players are more serious once they have invested money in a game. And the game itself speeds up when passing the lone rulebook around the table is no longer a problem.
What do you do in your game and why?