I never noticed how bland all over my other previous DM's NPCs were until now. What do I mean by bland? Do all your store owners have the same personality? Do all guards have a bad attitude, are interested in the same things and have the same exact skills?
That's how all NPCs I ran were and all the ones my DMs ran were, until I started playtesting for Creative Mountain Games. Mark is a very good DM that uses his NPCs to tell the story. Each has a different personality and different motivations. It worked well when he was DM-ing, but I was curious how this would translate into a written adventure (or Questus, if you use CMG's messed up terminology).
I just got CMG's The Whispering Woodwind and was amazed at how well it read. The highlight of the adventure isn't what you are doing, its the NPCs you encounter along the way. CMG uses what they call the "CMS Prose System" (which they explain in the Questus) where each NPC has ratings in five key areas: Politics, Religion, Others, Self, Economics. These rating determine the NPCs personality (largely based off of Charisma and alignment). Beyond these ratings, there's a set of key words that also help to flesh out the NPCs further.
I've never seen a system like this in a d20 product. It was amazing how the author's vision of the NPC translated so well to paper (or PDF in this case).
Do any other d20 publishers use any "systems" to flesh out their NPCs? Heck, what method to you DMs use out there? Write down a couple notes? Do you actually decide in advance that a character has a comedic attitude? Or is depressed?
Oh, in case you are interested, here's a link to Creative Mountain Games' web site with their new adventure.
That's how all NPCs I ran were and all the ones my DMs ran were, until I started playtesting for Creative Mountain Games. Mark is a very good DM that uses his NPCs to tell the story. Each has a different personality and different motivations. It worked well when he was DM-ing, but I was curious how this would translate into a written adventure (or Questus, if you use CMG's messed up terminology).
I just got CMG's The Whispering Woodwind and was amazed at how well it read. The highlight of the adventure isn't what you are doing, its the NPCs you encounter along the way. CMG uses what they call the "CMS Prose System" (which they explain in the Questus) where each NPC has ratings in five key areas: Politics, Religion, Others, Self, Economics. These rating determine the NPCs personality (largely based off of Charisma and alignment). Beyond these ratings, there's a set of key words that also help to flesh out the NPCs further.
I've never seen a system like this in a d20 product. It was amazing how the author's vision of the NPC translated so well to paper (or PDF in this case).
Do any other d20 publishers use any "systems" to flesh out their NPCs? Heck, what method to you DMs use out there? Write down a couple notes? Do you actually decide in advance that a character has a comedic attitude? Or is depressed?
Oh, in case you are interested, here's a link to Creative Mountain Games' web site with their new adventure.
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