Arcane power has a new feat, Enlarge Spell. On any arcane attack power, you can take -2 to each die of damage to increase the size of its blast or burst by 1. It looks like this could be used, along with some other feats, to create quite powerful at-wills for sorcerer or wizard.
For a wizard, you could take Enlarge Spell, Destructive Wizardry (+2/3/4 damage when you hit 2+ creatures), and Elemental Empowerment (Genasi Wizard, +Str damage to elemental wizard powers).
That would let you cast Scorching Burst as an area burst 2 for 1d6 + Int + Str + Implement fire damage.
You need a few stat points to cover the feat prerequisites, but you could have Int 19, Str 18 by 4th level, when all the feats are in place. With, say, a +2 implement, that would be a burst 2 for 1d6 + 10 (or a burst 1 for 1d6 + 12).
Enlarge Spell is wizard-only, so a sorcerer would have to take the (otherwise completely useless) wizard multiclassing feat first. So a sorcerer could take Arcane Initiate, Enlarge Spell, and Destructive Wizardry.
That allows Blazing Starfall as an area burst 2 for 1d4 + Cha + Str/Dex + Implement radiant damage, plus a decent secondary effect if you're a cosmic sorcerer.
You could also add on Dual Implement Spellcaster, the appropriate elemental damage feat, and/or a Staff of Ruin for even more damage.
For a wizard, you could take Enlarge Spell, Destructive Wizardry (+2/3/4 damage when you hit 2+ creatures), and Elemental Empowerment (Genasi Wizard, +Str damage to elemental wizard powers).
That would let you cast Scorching Burst as an area burst 2 for 1d6 + Int + Str + Implement fire damage.
You need a few stat points to cover the feat prerequisites, but you could have Int 19, Str 18 by 4th level, when all the feats are in place. With, say, a +2 implement, that would be a burst 2 for 1d6 + 10 (or a burst 1 for 1d6 + 12).
Enlarge Spell is wizard-only, so a sorcerer would have to take the (otherwise completely useless) wizard multiclassing feat first. So a sorcerer could take Arcane Initiate, Enlarge Spell, and Destructive Wizardry.
That allows Blazing Starfall as an area burst 2 for 1d4 + Cha + Str/Dex + Implement radiant damage, plus a decent secondary effect if you're a cosmic sorcerer.
You could also add on Dual Implement Spellcaster, the appropriate elemental damage feat, and/or a Staff of Ruin for even more damage.
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