Primitive Screwhead said:
Agreed with Fieari... also I would keep it as its own enhancement. I swag'd the +1 cost for just a psuedo fireball effect of 1D6 damage, to get a 3D6 nova on top of a flaming/burst you would need a +5 weapon.
The DC is also relatively low, so by the time you can afford a +5 weapon the damage to oneself if relatively minor. Great weapon for blowing away Mooks and Swarms tho!
I would also not have this be a enhancement that can be bestowed on ammunition... part of the trade-off for the power of the burst is the chance of getting toasty yourself.
The more I think on it, the more I agree with Darklone.. leave the protection element off. If the character is high speed enough to get a Ring of Fire Resistance then all the better for them.
Good name tho
How about this:
[sblock=Nova Weapon Abilities]
Flaming Nova: A flaming nova weapon explodes with flame upon striking a successful critical hit. The fire expands out to a 20ft. radius, dealing fire damage to every creature in the area, including the wielder and allies. Affected creatures may halve damage with a successful DC 15 Reflex save. As a nova weapon ability, the fire damage can be scaled up with a heavier magical investment.
Strong evocation; CL 15th; Craft Magic Arms and Armor and
flame blade, flame strike, or
fire ball; Price +1 bonus (1d6 fire damage), Price +2 bonus (2d6 fire damage), Price +3 bonus (3d6 fire damage), Price +4 bonus (4d6 fire damage), Price +5 bonus (5d6 fire damage).
Icy Nova: An icy nova weapon explodes with frost upon striking a successful critical hit. The frost expands out to a 20ft. radius, dealing cold damage to every creature in the area, including the wielder and allies. Affected creatures may halve damage with a successful DC 15 Reflex save. As a nova weapon ability, the cold damage can be scaled up with a heavier magical investment.
Strong evocation; CL 15th; Craft Magic Arms and Armor,
chill metal or
ice storm; Price +1 bonus (1d6 cold damage), Price +2 bonus (2d6 cold damage), Price +3 bonus (3d6 cold damage), Price +4 bonus (4d6 cold damage), Price +5 bonus (5d6 cold damage).
Shocking Nova: A shocking nova weapon explodes with electricity upon striking a successful critical hit. The electricity expands out to a 20ft. radius, dealing electricity damage to every creature in the area, including the wielder and allies. Affected creatures may halve damage with a successful DC 15 Reflex save. As a nova weapon ability, the electricity damage can be scaled up with a heavier magical investment.
Strong evocation; CL 15th; Craft Magic Arms and Armor,
call lightning or
lightning bolt; Price +1 bonus (1d6 electricity damage), Price +2 bonus (2d6 electricity damage), Price +3 bonus (3d6 electricity damage), Price +4 bonus (4d6 electricity damage), Price +5 bonus (5d6 electricity damage).[/sblock]