Wow, that was alot of response really fast. Thanks to all who've replied. It's a bit much for me to comment on all of it, but rest assured I've read it all and taken any advice given into consideration.

Sorry in advance for the wall of text it will be... Respect will be gained should you read it all! ^^
Did you bother to argue with your DM that maybe this new feat is overpowered? I doubt it. So why are you going to post here in hopes of getting more ammo to use against him so you can pester him about his decision about the Leadership feat? That's obviously your intent.
My intent is for him to realize that what I say ISN'T stupid and ridiculous, as he has mentioned several times. A DM shouldn't get personal when a player argues with him about rules.
About the overpowered part. Let me paint out the rest of the picture so you can better understand:
The Rogue has a barbarian-rage-like ability called "Combat Trance":
"
While in combat trance Wolf gains a +4 competence bonus to his strength and dexterity as well as an additional +2 dodge bonus to his AC and reflex saves. Additionally, when in combat trance he is so aware of his surroundings that he does not provoke any attacks of opportunities."
The paladin has a "knight in shining armour" personal feat:
"
gains a +2 circumstance modifier on all Charisma-related checks whenever he is wearing breast plate, half plate or full plate armor. He also gains the ability to fascinate 1/day just as a bard of his level. If he takes the Leadership feat he also gains a +2 competence bonus to his leadership score."
The Monk has the "raven kick" which allows him to make a charge attack which includes a bull rush and trip attempt. At will.
Now the deal behind this is that the DM likes doing it like this so he can send tougher opponents on us. He actually had in mind giving us even more powerful personal feats every 5th lvl or so, but I had a big talk with him about game balance, so he dropped that idea and reduced the average ECL of our encounters to about 3-5 lvls higher than our level, rather than 5-8 higher. You see, he DOES listen to me most of the time, which I am thankful for.
He's a fairly new DM. He's been DMing for about two years when I set him up for the idea of it since I wanted to play myself. He's gained alot of experience, but has also had a big campaign where the players LOVED being overpowered. Me and my brother really thinks being overpowered ruins the game, so we're actually trying to tone it down. My brother even quit that previous campaign because of it, and toning it down is one of the possibly unspoken conditions that we continue to play with him as the DM. Most of the time he listens to my advice, but lately it seems he's been putting his foot down and saying no seemingly just for the reason of excersizing power as a DM, despite all logic presented. Imo this is not how a DM should behave, and I REALLY hope it isn't the case.
I too wish he would make an appearance and read what you guys are saying. He's listened to logic before and while I couldn't convince him this time I'm thinking maybe showing him that what I'm saying isn't as stupid as he wants it to be, might change his mind.
Celebrim said:
IMO, the only reason the Leadership feat is in the game is to provide some back compatibility with the expectations of 1st edition AD&D where high level characters (here meaning 9th) acquired followers as a special benefit.
We're about to build ourselves a stronghold, and we need to fill it up with followers who can guard it and keep it "alive". That's a pretty damn good use for it if you ask me.

I was even considering setting up a magic shop with my highest lvl available follower as the shopkeep. Imo this feat brings more RP into the game, and makes the game more realistic, and even having to protect the cohorts, who can indeed die, when we don't really believe we can die ourselves, makes battles so much more interesting. (too many unlikely survivals(mby a little fudging. Rules and story fudging if not dice fudging at least, even though he claims he never fudges I consider casting only lvl 3 spells with a lich, or a wizard who's obviously at least lvl 7, fudging) from crazy high challenges, and yes, we're past this now I think, but it still sticks a little) As a side note, he would let us die if we did something stupid, but fighting too hard encounters with seemingly no chance of escape is a pretty






(lol, censorship) way to go, so I'm a little glad he didn't kill us then.
I personally wouldn't take that route because it already factors Chr into the feat (you get weaker followers), but even if I allowed Leadership at all I probably would require, "Necessary background" before taking the feat - meaning that you had to do something publicly which would tend to make you famous (or infamous) and would tend to attract followers to you. If your character is a a grungy adventurer that hasn't seen the light of day since 1st level, and you stumble into a tavern somewhere, I don't see how you can justify, "People want to come and serve me as lord and master." just because you say, "I take a feat that says that they do."
I agree on this and took it into consideration when considering the leadership feat. When we were lvl 2/3 we actually rid the region of three infamous hill giants who've been terrorizing the town we were questing for, AND several nearby neighbouring villages/towns. Whenever we walk the streets of this particular town we get cheerful greetings, nods and so on as we're recognized. I think the day we came back with 16 or so wagons full of treasure handing it over to the city mayor sort of got the talk going...
Unforunately the mayor took off with all the loot and got away with it due to us running into a fighter type lvl 15 with full guard, spellcasters and more... We actually retreated that time thanks to a NPC who was with us who suddenly found means to escape through a secret passage.
But I digress. We ARE famous in the region, and we want to establish a power base in the region, so the Leadership feat makes perfect sense to me at this moment.
You're playing a level 7 wizard with 25 Int. Stop complaining about things being unfair. Hope that helps!
That's actually fairly common in pathfinder. You see, humans get a +2 bonus to any ability score of their choice. So provided you get 18 in int, which we of course DID get with 25 points(epic campaign) in the point buy system, you're only a headband of vast intelligence +4 and a +1 earned bonus on lvl 4 away from 25 int.
Besides, I'm not so much complaining about unfair treatment of me as the DMs judgment. It's important to me that the game is flexible and realistic, so when the DMs decision defies this I will not stay silent because if this is ruined the campaign is ruined for me.
A good DM knows how to handle most any situation without limiting the options available for the characters. Of course I realize that I can't expect that off the bat from such an inexperienced DM, but that's why I discuss it with him.
Another thing is he's decreed that besides from the core book anything we want to use from 3.5 rulebooks such as spell compendium and other books must go through him every time. As such I've been approaching him on a daily basis asking for feats from this book and spells from that book. I'm guessing he feels I ask for much and so has put his foot down just for the sake of saying no some times.
I just get baffled when he allows the orb of acid/fire/cold etc spells and then puts his foot down on "mass fly" only to allow "residual magic" on my next request. I'm a universalist btw. He does know the implications of it. I'm not sure what the problem is with mass fly, I was only partially interested anyway. It's only practical, not overpowered imho. I think he doesn't like mass fly because in a previous campaign the PC group was caught and supposedly forced to do a whole line of slavework/quests for the evil undead lord capturing them, but then the wizard asked: "You said there was a hole in the roof, for the campfire in the room?"
DM: "that is correct"
wizard: "okay, I cast mass fly"
and the entire PC group flew out the hole in the roof leaving days, maybe even weeks of preparation on the DMs part in the dust...

Kind of funny story...

He does say he allowed it because it was good thinking on the wizard's part, and if he did allow it, why would he have so much against mass fly anyways?
You attract the followers even if you don't really want them following you around, and they make you uncomfortable in the first place.
Haha, good one! It would be pretty cool, but the thing is that Faegan Wiggin(yes, ripped from the 5th Sorceress and Ender's game. Two personal heroes of mine.

), as my wizard is called, isn't uncomfortable with people around himself. He really enjoys lecturing people(he's got massive knowledge skills), contributing with his intellect and knowledge, and he thinks watching people and trying to understand how they work psychologically, and gather statistical information for himself about them, is interesting. A part of him wishes he was more like other people. He really looks up to the paladin's people skills, so he tries to talk alot with him on the evenings after the adventures and such to learn something from him. The problem is that Faegan just doesn't get it because he's got such a different point of view on the world. It's all about magic, rules, systems, laws and the big picture. Did I mention that he's Lawful Good? The battle of good vs evil is his purpose of life, and gaining power/learning skills is a part of this quest, and he is intelligent enough to understand that he can't do this battle on his own. At least, tactically it wouldn't be a very smart move, so on the contrary to many wizards, Faegan isn't set out to be the recluse many wizards do become. It actually doesn't make him aloof either as he would sit down with a follower and
really try. He just tend to cause those akward moments... Imagine him trying be a part of casual conversation and trying to tell a joke to a commoner, it'd probably come out like this, if his cha roll was bad: "I was reading in my spellbooks the other day and I discovered that if you assign all letters in the "Dispel Magic" spell numbers and process them using the Generius Quadrant you will actually get the number 192! Hahaha!"

Faegans ego is virtually nonexistent. He views himself as a tool of magic, universal law and goodness, and besides his wis score is so low he barely notices that he makes a fool of himself anyways most of the time..

Lately Faegan found himself in two different diplomatic situations we were unprepared for, and Faegan being the only one speaking Aquan and Terran had to negotiate with a Dolomite and an Aboleth. As a result he's now leveled up to 7 and got max ranks in diplomacy(7-2=5) with intentions of getting some bluff and sense motive in time as well.
I think the DM feels that I encroach on the paladin's turf with these moves, the leadership feat in particular, and maybe that's why he's so adamant in saying it's a stupid idea... Despite the fact that my contribution is merely support to the paladin(I could aid him), and a plan B if the paladin is otherwise held up.
What you need to do is show him this thread were everyone agrees with you and says he's wrong; DM's love that.
Haha, very funny!
I've actually linked this to him, and if he's a good DM he will reconsider. I know I would, but I started DMing 15 years ago and have a tad bit more experience.
If it helps the negotiations, offer to take on followers of a slightly different alignment (reducing the Leadership score even farther), or even to take an additional Leadership score penalty to reflect your anti-social behaviour, above and beyond the already accounted for Charisma penalty. Promise to not abuse any Charisma-increasing magic items to boost your Leadership score (a contentious issue in any group).
Actually, getting charisma-increasing magic items should not be a big problem... What is more followers gonna help when your cohort is at max level anyway? Even with 7 charisma I'll get the "great renown" and "guildhouse" bonuses. Add to that "special power" and "fairness and generosity" and I'll have +6. Subtract aloofness and moves around alot, which are possible negative modifiers, and maybe even followers of different alignment, and I've got +3 left. That's a leadership score of 10 on my current lvl, and enough for a max lvl cohort.
My point is that gold possibly spent on charisma-items, while seemingly imba, costs alot! It's better spent on a +6 headband of int, tomes of int and the like. The headband of mental prowess costs too much. Maybe I'll invest in an ioun stone of charisma though.
As I've explained further up, I don't see Faegan as anti-social.
By the way, my DM's latest argument is: "there are other far more powerful and intelligent wizards in the region, why haven't they got apprentices and followers?" In essence, he's talking about retired PCs who DIDN'T take the leadership feat.