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Guest 6801328
Guest
One thing that has surprised me in this thread is that some posters seem to assume that the order in which the levels are taken is necessarily part of the story. That is, after X levels of class 1, somehow you have to explain how you start adding levels in class 2.
I've always played it that whatever multiclass concept I have in mind, that character is already that concept at level 1. For example, say I'm envisioning a Conan type character, and decide on Barbarian/Rogue. Regardless of what class I start leveling, in what order, the character concept stays the same. If he starts with Rogue he still looks and acts like a barbarian, and if he starts with Barbarian he takes Stealth and still acts...rogue-like.
I think my conception of class is less..."intrinsic"...to the character than it is for others. I see class as a purely metagame concept. My characters wouldn't use words like Paladin and Wizard and Bard, or at least not in a formal sense. They might hear a Paladin with with proficiency in some instrument roll well for Performance, and afterwards refer to the person as a "bard".
Does that make sense?
I've always played it that whatever multiclass concept I have in mind, that character is already that concept at level 1. For example, say I'm envisioning a Conan type character, and decide on Barbarian/Rogue. Regardless of what class I start leveling, in what order, the character concept stays the same. If he starts with Rogue he still looks and acts like a barbarian, and if he starts with Barbarian he takes Stealth and still acts...rogue-like.
I think my conception of class is less..."intrinsic"...to the character than it is for others. I see class as a purely metagame concept. My characters wouldn't use words like Paladin and Wizard and Bard, or at least not in a formal sense. They might hear a Paladin with with proficiency in some instrument roll well for Performance, and afterwards refer to the person as a "bard".
Does that make sense?