Thanks everyone for your input. The human relations work was all done by the other players so last night's game was a breeze. I must particularly thank the paladin and bard in this respect. We all had a good time and the game's warm atmosphere returned. The three heavily-armoured characters have all vowed to go out and buy chain pijamas to prevent future disasters (except the paladin who already owned them but didn't feel like wearing them to battle anyway).
The players also had a good time completely derailing my plan for the episode and collectively over-ruling the paladin's slavish adherence to the rule of law and assassinating the duke of the city.
My assessment of the debate:
1. Generally, you guys made me feel supported about the only thing that got me really upset: player rudeness. Although, I did find people's idea that an RPG and dinner party are not socially comparable quite surprising and food for thought.
2. I tried to follow the arguments of people who disputed my application of the rules and suggested that I had an alternative. I really didn't buy any of those arguments.
3. It seems like there's a real 70/30 split on ENWorld about what kinds of tough situations you can throw at your players. Some people seem to believe that throwing encounters at people when they aren't prepared (e.g. are out of spells or unarmoured) detracts from enjoyment of the game while others feel that doing so, from time to time, is an important element of the game. You have pointed out to me that a substantial (30%) minority of the gaming community does think the way my player does. I hadn't realized the minority was so large; and learning this does help me to understand my player better.
The players also had a good time completely derailing my plan for the episode and collectively over-ruling the paladin's slavish adherence to the rule of law and assassinating the duke of the city.
My assessment of the debate:
1. Generally, you guys made me feel supported about the only thing that got me really upset: player rudeness. Although, I did find people's idea that an RPG and dinner party are not socially comparable quite surprising and food for thought.
2. I tried to follow the arguments of people who disputed my application of the rules and suggested that I had an alternative. I really didn't buy any of those arguments.
3. It seems like there's a real 70/30 split on ENWorld about what kinds of tough situations you can throw at your players. Some people seem to believe that throwing encounters at people when they aren't prepared (e.g. are out of spells or unarmoured) detracts from enjoyment of the game while others feel that doing so, from time to time, is an important element of the game. You have pointed out to me that a substantial (30%) minority of the gaming community does think the way my player does. I hadn't realized the minority was so large; and learning this does help me to understand my player better.