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I don't know the history of your campaign. Most of our heavy armor wearing people carry back up armor for sleeping in.
Is this the first time you have ever put them in a situation where they wouldn't have their armor? If it was, maybe that is why they are miffed and surprised.
A good way to prepare your players for a situation like the one stated is to have prior smaller events that train them to be prepared for the possibility of such a situation. For example, you might want to throw a few random encounters with reasonably dangerous monsters to make them aware of the fact that donning armor is time consuming and not always possible in dangerous situations. Then they might wear lighter armor while sleeping and have the mage or cleric prepare more defensive spells.
Basically, give them a little prior warning with smaller, less deadly encounters that allow them to think about what they might do to survive in a situation where they have to use alternate equipment.
No criticism towards you, just offering advice.
I can sympathize with both sides having DMed along time. I have made many errors where I overpowered a counter and assumed it was the players fault. Then I finally discovered that the players can't read my mind, so I need to give them "clues" as to what I am thinking. Preparatory encounters are a great way to provide your players with a "clue" of how to handle an encounter you have made that you are not sure they are prepared for.
Glad it was cleared up.
Anyone who wears heavy armor should have a backup breastplate, or at least a chain shirt, that they sleep in. IMC they call it paladin pyjamas.
I don't know the history of your campaign. Most of our heavy armor wearing people carry back up armor for sleeping in.
Is this the first time you have ever put them in a situation where they wouldn't have their armor? If it was, maybe that is why they are miffed and surprised.
A good way to prepare your players for a situation like the one stated is to have prior smaller events that train them to be prepared for the possibility of such a situation. For example, you might want to throw a few random encounters with reasonably dangerous monsters to make them aware of the fact that donning armor is time consuming and not always possible in dangerous situations. Then they might wear lighter armor while sleeping and have the mage or cleric prepare more defensive spells.
Basically, give them a little prior warning with smaller, less deadly encounters that allow them to think about what they might do to survive in a situation where they have to use alternate equipment.
No criticism towards you, just offering advice.
I can sympathize with both sides having DMed along time. I have made many errors where I overpowered a counter and assumed it was the players fault. Then I finally discovered that the players can't read my mind, so I need to give them "clues" as to what I am thinking. Preparatory encounters are a great way to provide your players with a "clue" of how to handle an encounter you have made that you are not sure they are prepared for.
Glad it was cleared up.
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