Correction, it's a roleplaying game. You are supposed to play the character as if you are him. That's the whole point.
yes and I see nothing at all in either one of our games that change that...
Now, to get back to your original question, what is wrong with balanced encounters?
They break immersion.
not in my experence...
If players know each battle will be "balanced", it means they know they stand a good chance of winning since it's more or less guaranteed that it's a straight-up, fair fight. But why should monsters or PCs fight fair, if they want to win? (and live!). Han Solo doesn't fight fair. Darth Vader doesn't either. There is place for Luke and Han in the same universe. Don't make every battle "Luke", in other words two-dimensional.
um... balance xp and stats for encounters has nothing to do with tactics...
Monsters should flee and come back when PCs are sleeping and slit their throats, or lock the door to that dungeon room then flip the lever to let the water in and drown them. Those things are not "balanced" in the sense of fair, straight up fights.
why can't those be balanced encounters... I use them that way...
The monsters sneaking in to slit throats have a balsnced check to get by guards... Ifthe pc don't set guards they die... or at least get ciup de grace
The fact that players know you are making encounters they can win, tips your hand.
yes... it tips my hand that it is a GAME
It breaks immersion, because fairness is something humans try to impose on the world, not something inherent in any remotely reasonable approximation of a fictional world which might indeed plausibly exist. An implausible "fair" world is unbelievable, on its face. It's fake.
no its not. I read a book series called the Dresden files and my heart is in my chest once per year as I read about him almost dieing... the fact that we are on book 16 and I know the author planed 20ish books then a big apocoliptic trilogy to end it means I know he can't die... but I am so imursed in the world I don't care...
When I went to see Avengers 2 there is a line about not everyone making it out... after the movie a reviewer made a joke that we knew a dozen more movies set in the world with most of the characters... but in the momet that doesn't stop the immersion...
A DM shouldn't impose a will to make a fair playground for PCs to level up in, in my opinion.
I dis agree that is the DM's job 19 out of 20 times...
Players should pick their battles according to which they think they stand a chance of winning. It's not the DM's job to do that. If I had a bunch of 1st level PCs try to attack that group of ogres over there head on, I would let the dice and the rules slaughter them mercilessly. Maybe next time they will know, Ogres = tough. Lots of ogres = we dead. Don't do that again. Lesson learned. Your DM isn't your golden parachute to bail you out of every mess you jump head first into, he's an impartial observer.
You do realize that scenero where PCs pick a fight is the same in both of our games... now in mine the ogers would not invade your town... but if you choose to try to pick a fight, you did that not the game...
By presupposing every fight is balanced, you restrict the wide variety of experience the game can create needlessly. You inflate casual skirmishes to boost up enemy ranks, or make some of those ogres leave. Why? Let players attack when they have overwhelming odds and a great chance of winning (smart game play, it's a game, right? So let them play. And learn by failing), and avoid battles where there is a substantial risk of death or loss. That's pretty obvious.
That isn't how it works at all...
lets say my 1st level PCs are on a kobold hunt, and hear about ogers in these caves... then the ogers are most likely just fluff and flavor text, unless the PCs go pick a fight. Now where balance comes in is in 2-3 levels when they have to fight the ogers, I as a DM will not design the encounter to be 18 ogers all sitting around a cmp fire. I awill have 3 sets of 2 ogers on patrol... that way PCs can fight each group as 1 easy encounter... then three at the cave entrence... then 4-5 sleeping then a few in othere areas... still 18 but broken up... if PCs CHOOSE to ignore this and charge in yelling for ogers that is still a set of balanced encounters, but they chained them with no down time and got killed...
Balanced encounters are the bane of immersion, they are a terrible invention if you want to maintain player focus and the illusion of an independently existing and populated world, full of mystery and danger and excitement. Balance is the opposite of danger, it's forcing a level of fairness on battles which doesn't belong there.
3e,3.5,4e, and 5e all disagree with you according to there DMGs (I bet 2e did too but I can't find my DMG)
D&D is not a sport. But even sports have rules, and you aren't supposed to cheat to make sure one side wins every time.
I don't cheat I set up challenges...
And yes, D&D is a game. A roleplaying game. Meaning immersion and the suspension of disbelief not only matter, they are actually of central importance. Reducing D&D combat to a sports contest trivialized any danger it might have. Which is not only bad for immersion, I don't think it's fun to play a game I know I'm going to win every time. It's like playing chess with your kid sister. Winning every time, yay. So exciting. I can't wait to see the surprise in store for next time I play. Oh wait, I won, again?
and that isn't the way it goes eaitehr... reread my last post. I want the PCs to win but they don't always... sometimes they lose, sometimes they die... hell I have had 3 TPKs in 10 years... no one who plays my fair and balanced game would mistake it for playing a child at checkers or chess...
Early D&D was very much closer to Martin than Tolkien in effect.
for you maybe... but the oldest player I have was playing in the early 80's with his uncle who had played int eh 70's and neaither of them (player or uncle) agree with that...
Players are not guaranteed to become heroes with the invisible hand of The Author ensuring them safe passage back from the slopes of Mount Doom.
no, the only gurantee is if they try it isn't an impossible task
The dice are there to make sure the outcome of the game is uncertain, even a total loss is a distinct possibility. That's what makes D&D great.
up... and a nat 1 on the wrong save ends your character...
Combat as sport trivializes battle and only comes about in games where it's difficult to die, to the point that every possible chance for battle will be taken, again, since players know they're supposed to be "balanced" in other words winnable in a straight fight. Those two things go hand in hand, and both contribute to wrecking immersion, the feeling of danger, and thereby the sense of actual accomplishment and the thrill of victory.
You should play in one of my balanced games to see how wrong you are... my players avoid fights, come up with odd ball tactics (there number 1 tactic is to make someone else fight the bad guy... hopefully another badguy) they not only feel dangers, but sometimes they retreat from very easy fights because they are playing there characters who don't know how easy it is...
There is no real difference between making sure the maths work out so the players always win statistically, and just playing a story game without dice.
There is a HUGE difference... every fight (ok like 85% of fights) we roll could cost a PC dearly, maybe even kill the charater... the fact that it is balanced doesn't mean auto win....
You are removing the agency of dice from the game, silencing their voice.
no... if you give a monster +14 to hit and the PC with the highest AC the PCs have is 18, then you silence the dice, or if the highest AC is 24 and you only give the monsters a +3 it silence the dice... when you balance the encounter you do no such thing...
If the maths are manipulated behind the scenes so every battle is an expected win, players won't think of running, they won't try to think of other ways to win than fighting, or of avoiding battle at all. You are actually restricting gameplay, since players see combat as sport, and are sportsmen (and women), and those games are fixed.
have you ever played a game like mine... because you make a lot of assumptions about how it goes and none of them are how it goes..
It's funny that on the one hand you see nothing wrong with combat as sport, but on the other hand, you admit that you skew the math so the outcome is favorable. This is the D&D equivalent of deflating the monster's balls (although that does, sometimes, literally happen. Ha).
yes because using 3 goblins instead of 5 orcs is totally cheating...
When players know that, they lose fear of the world, and that destroys immersion and suspense. How can there be suspense when the dice don't matter? Where is the thrill, the surprise in that? You are playing a game of D&D that is founded on dice, and it seems to me like you don't actually want the dice to have any real significance to the outcome of the plot. Or if they do, you want to minimize it to such an extent that you might as well be playing a diceless game.
I want dice to randomize events in game not at character creation... how do you not get that?