Ars Magica 5e, Rhine Tribunal, 1220

Ilshana shrugged at that. "No idea, but given what we're seeing right now, it wouldn't surprise me. You don't have a room full of demons in your covenant without winding up in their clutches eventually." She doesn't sound particularly sympathetic.

With that, she turns and trots out, already wondering what the next door will hide.
 

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OOC: Apologies for the lack of updates. I'm moving house, and the internet isn't connected until the 12th.

Shayuri: You are about to open the last door, but as soon as your hand touches it a swarm of snakes lashes out from the door handle!

Please make me a bravery personality roll.
 


Shayuri:

OOC:

No problem. Everyone has personality traits like curious or what not. Basically if you have brave + 3 you add + 3 to the roll, if you have fearful + 3 or Brave - 3 you make it - 3 to the roll.

If you have a look on the grogs they all have personality traits. Usually I wouldn't make personality rolls for Magi, but the spell calls for it as it penetrates your magic resistance.

D10 stress die, if there is no Brave/scared modifier for your character you don't add anything.

Heres hoping we get back into it now my net is re-connected.
 

Ilshana's eyes widen and she starts to jerk her hand back...

(Dice result: 8 ... no mods for being particularly brave or fearful. Question, is Second Sight something that's always on, or is it invoked per use? Also, can it be invoked reflexively, in reaction to an attack? Similarly, if the attack is an illusion, would it therefore see through it and nullify it, or have any other effect?)
Roll Lookup
 

OOC: Before the narration, let me clarify how I see Second sight.

Basically it can see things that are not usually see-able, and can be used deliberately, but is more often used reflexively. My understanding of the second sight is something that people have. The higher you have in it gives a higher chance to see things. If something invisible attacks you, it is reflexive; if you want to see the ghosts around the potters field, that's deliberate.

The snakes coming out of the door are illusions to a degree, but they are simply the effect of the original wizard who made the enchantment, his sigil. The actual effect is a mentem effect; similar to Rising Ire on page 148, instead it is Rising Fear, of the door in particular. It penetrated your magic resistance.



Game:

Snatching her hand back, Illshana gasps and breathes raggedly, her eyes widening in fear and her skin going pale. Before anyone can move, she bolts for the exit!
 

Gorgamesh eyes the abyssal plane. He decides to take a non harming object (Torm book, a piece of parchment, etc...) that is scattered somewhere in the laboratory and throw it throw the portal. He himself stays before the threshold.
If nothing happens, Gorgamesh ties something else to a piece of leather, throw it into the portal and then pull it back.

Gorgamehs wants to see first what happens to non-living objects that cross the threshold into the abyss.
 

Gorgamesh:

The piece of mouldy paper you throw goes through the doorway easily enough, before being taken by wind on the outside and blown along; toward the voice that is telling you of the powerful magics that are lost, and the keys to the door to be found.
 



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