Ars Magica 5e, Rhine Tribunal, 1220

Ilshana scowls at Thomas and shakes her trembling hands viciously, as if trying to get water off of them.

"The spell's still on me," she grumbles. "Go on. I'll see if I can break it. If not, there's not much point in two of us being trapped away from things."

(OOC - Ok...the moment I've been dreading; I need to figure out if this effect is one I can try to cancel out with a spell. Any ideas from you Ars Magica gurus? :))
 

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OOC -

Gorgamesh has no relevant spell and has the Weak Spontaneous Magic flaw (as I've just noticed). This means you can only cast Non-Fatiguing Spontaneous Magic (p. 81), which sucks. For an Intellego Vim effect, your Casting Score is (assuming a -3 aura) 15, which divided by 5 gives a level 3 spell, which is too low to be useful. Using Ceremonial Casting (p. 83), adding Artes Liberales and Philosophiae which for you add +2 to the Casting Score, bringing it to 17, which dividing by 5 and rounding up (I think...) comes out to spell level 4; still very weak. Coming up with a useful level 4 spell is... a challenge. Taking the lowest level guideline, base 1 InVi, allows you to detect magic of tenth magnitude (i.e. spell level 50) or higher. Adding smell magical sense (p. 114) adds +2 magnitudes, and a duration of concentration (p. 112) adds another +1 magnitude; since the spell level is below 5, each magnitude adds just 1 spell level, bringing us to spell level 4, as desired. So, you can sniff out a level 50 or stronger effect, on the wall or door or anywhere else you wish to sniff.

The SG should decide if these are stressful circumstances; if so, you should roll a stress die, just to see if you botch (this is as per the Weak Spontaneous Magic flaw description).



Now Ilshana.

Well, I don't see why you can't try. The most obvious choice is to try to dispel an Hermetic Mentem effect with Perdo Vim (p. 160). The dispell is at Personal range, Momentary duration, and Individual target, so no change is needed to the (General) guideline. Your Casting Score (with a -3 aura) is a rather low +4, so you need to roll a stress die and add +4. Try not to botch :) Then, since you're using Fatiguing Spontaneous Magic (p. 81), you divide the total by 2;the result is the spell level you've cast. (You also expand a fatigue level, but you can rest for a few moments after casting the spell, to regain your spirits.) As described in the General guideline, you then need to add 4 magnitudes (each additional magnitude adds +1 spell level until you reach spell level 5, and from then any additional magnitude adds +5 spell levels) plus a stress die (no botch). This is the level of the spell you can dispell; if it's higher, then you failed to dispell it.

For example, say you roll 6 on your spell casting roll. Adding the +4 Casting Score to it, you gain a Casting Total of 10. Dividing by 2, you get a spell level of 5. Adding 4 magnitudes amounts to adding +20 levels, and let's suppose the other stress die came out 5 for a total of level 30. If the Mentem effect that affects you is of level 30 or less, you broke free from it. (SG's decision.)
 

OOC: *muttermutter general description nonsense*



Illshana: Interesting, that. Yep, as Yair described. Roll Perdo Vim, divide by 2, tell me what level you hit + 4 magnitudes + a stress die that cannot botch. If it is high enough it will dispel the magic.
 

(OOC - Okay, bear with me on this. The magic system still seems very confusing to me. :) I rolled a 2 on the d10, which +4 is 6. So I halve that to 3...then roll another d10? )

First dice (with the +4 from skill) Roll Lookup
Second dice (straight d10) is a 2. Roll Lookup

(Going to go out on a limb and speculate that that's really really not going to do it. Guess Ilsh is out of the picture for the duration guys. Have fun. Guess I'll just...watch for a bit. :))
 

OOC

(OOC - Okay, bear with me on this. The magic system still seems very confusing to me. :) I rolled a 2 on the d10, which +4 is 6. So I halve that to 3...then roll another d10? )

First dice (with the +4 from skill) Roll Lookup
Second dice (straight d10) is a 2. Roll Lookup

(Going to go out on a limb and speculate that that's really really not going to do it. Guess Ilsh is out of the picture for the duration guys. Have fun. Guess I'll just...watch for a bit. :))

It takes a little getting use to, but the magic system really makes sense once you do, and is very flexible and powerful. Anyway...


You got a PeVi spell level of 3, which +4 magnitudes is spell level 15 (3 -> 4 -> 5 -> 10 -> 15; remember it's +1 spell level till level 5, then +5 spell levels). Adding the second dice, this gives us a spell level of 17. Not particularly impressive, no.

If Ilshana is out of the loop, incidentally, you can take over a grog if you want. My Guerino could use someone that pays more attention to him, for example...

P.S. I'm going to be occupied (due to mandatory military training) in the next week, so won't post then.
 

The spell, effectively a level 15 spell, has been neutralized. Illshana is fine.

However, there is only one door left to explore in the covenant, and of course the infernal regione if you want to. Who is first to open the wizards door?
 


Leo growls. "No aid, then. Guerino!"

Guerino looks at Leo expectedly. So, he thinks, this is how it ends. Not at a dragon's mouth, but at a wizard's doorway. Well, there are more demeaning ways to die.

"Stand back" Leo commands, and simply walks to the door and tries to open it.

Guerino raises a surprised eyebrow.

OOC: Since no one else does anything, and I don't have a handy spell... or is the saga stalled for good?
 


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