Achan hiArusa
Explorer
That said, a lot of D&D changes are based on the RC, just not those ones. Off the top of my head:
- Prestige classes come from the Companion Set rules.
- Skills rather than non-weapon proficiencies.
- Maximum hit points at 1st level (optional Basic Set rule)
- The haymaker, approximated in 3e as a Power Attack
- Consistent ability score modifier chart (the 3e chart itself with +5 to -5 actually comes from either Buck Rogers XXVth Centurty or one of the Gamma World editions, not from Ars Magica)
- No minimum ability scores (RC required them for demihumans only)
- No separate longsword and broadsword entries
- Nightwalkers
Most of those are true, except for:
-Actually, the 1e Bard was the prototype prestige class. The RC anti-paladin/paladin/druid were based on it.
-The General Skills system as per my original post worked exactly like the NWP system, the only differences were the name and the fact that all skills cost one slot and didn't not have modifiers to ability scores.
-The Buck Rogers XXVc game used the exact same modifiers as 2nd Edition D&D. Gamma World borrowed from the Basic Set, it wasn't until 4th that it used a consistent system.
-The broad sword had been dropped from 2nd Edition anyway, only to have been reintroduced later.