Michael Morris
First Post
Last year Art of Magic was born with a slew of red spells that lead to a color / month theme which lead to the book. So this month we'll look at a red spell and a related feat.
Fanning the Flames
Evocation [Metamagic, Red]
Level: (7), Sor/Wiz 7
Component: V, S
Casting Time: 1 standard action
Range: Medium (100’ + 10’ / level)
Targets: Fire spells in range
Duration: 1 round / level (D)
“No amount of power, no amount of chaos, no amount of destruction nor any amount of devastation will ever quench our thirst for revenge.” – Tancher.
Fire spells cast in the area of effect are empowered and magnified as per the feats and their damage cap is increased by a factor of 1.5.
(A fireball cast by a 15th level caster in the area of fanning the flames would do a 15d8 x 1.5 damage).
Magnify Spell
[Metamagic]
Your spells deal great damage.
Prerequisite: Empower Spell, Maximize Spell
Level Adjustment: +1
Benefit: A greater empowered spell uses better damage dice and doubles all bonuses to those dice. Damage dice are increased by one step (i.e. d4 becomes d6): d12’s become 2d8; d20’s become 4d6.
Note that metamagic feats in Art of Magic will have a level adjustment entry to make them a little easier to read. The level adjustment is applied to the spell when it is prepared (or cast by a sorcerer or bard)
Fanning the Flames
Evocation [Metamagic, Red]
Level: (7), Sor/Wiz 7
Component: V, S
Casting Time: 1 standard action
Range: Medium (100’ + 10’ / level)
Targets: Fire spells in range
Duration: 1 round / level (D)
“No amount of power, no amount of chaos, no amount of destruction nor any amount of devastation will ever quench our thirst for revenge.” – Tancher.
Fire spells cast in the area of effect are empowered and magnified as per the feats and their damage cap is increased by a factor of 1.5.
(A fireball cast by a 15th level caster in the area of fanning the flames would do a 15d8 x 1.5 damage).
Magnify Spell
[Metamagic]
Your spells deal great damage.
Prerequisite: Empower Spell, Maximize Spell
Level Adjustment: +1
Benefit: A greater empowered spell uses better damage dice and doubles all bonuses to those dice. Damage dice are increased by one step (i.e. d4 becomes d6): d12’s become 2d8; d20’s become 4d6.
Note that metamagic feats in Art of Magic will have a level adjustment entry to make them a little easier to read. The level adjustment is applied to the spell when it is prepared (or cast by a sorcerer or bard)
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