Here are the basic Sir Anton's stats:
Basics
Player: Roman
Name: Sir Anton von Mu(e)nchen
Titles: Servant of Lady Nimew, Preserver of Nature, Order of the Dove, Protector of (the Old) Faith
Gender: Male
Nationality: Holy Roman Empire (Germany), Bayern (Bavaria)
Languages: Common/English, Family/German, Druidic/Old Faith
Bloodline: Lesser Noble
Race: Human
Class: Knight (7 Levels)
Prestige Class: Blue Knight (3 Levels)
Total Level: 10
Experience Points: 49,900 XP
Fate Points: 9
Fates: To Be in the Right Place at the Right Time, To Show that Dragons Are Redeemable
Accomplished Fates: To Find New Land to Call His Own, To Defeat the Enchanter that Enslaved the Dryad, To Ensure that the Old Faith Never Completely Disappears (Long Live Santa Claus!)
Nobility: 100
Most Egregious Transgression: Serious (Switching Allegiance from King Anguish to the Lady of the Lake)
Height: 5'11"
Weight: 146 lb (very skinny for his height it seems, but dice don't lie...)
Age: 18 (18 is the physical age, but 19 is the nominal age, since time in hell passes much slower than in the material world)
Eyes: Blue
Hair: Blond
Skin: Slightly Tanned
Allegiances: Code of Chivalry, Oath of Fealty (Lady Nimew)
Former Allegiances: King Anguish (Foresworn in Favour of the Lady of the Lake), Lady of the Lake (Now Deceased - Killed by Sir Anton's Brother: Friedrich von Mu(e)nchen)
Oaths: To Give the Fool the Pretty, To Avenge the Death of the Lady of the Lake (Let's call her Luciana - She was always referred to only as the Lady of the Lake...) by Defeating His Brother
Motto: "Freitheit du(e)rch Dienst!" ("Freedom through Service")
Ability Scores
Strength: 14/+2
Dexterity: 8/-1
Constitution: 18/+4
Intelligence: 12/+1
Wisdom: 12/+1
Charisma: 16/+3
The lesser noble bloodline gives +2 constitution bonus as a replacement for the normal extra feat that humans get and for the extra skill points that humans get. This brought up Sir Anton's constitution from 16 to 18. At 4th level I raised his wisdom from 10 to 11 and at level 8 I raised his wisdom from 11 to 12.
Movement Related Statistics
Speed: 30 ft or 80 ft on his heavy warhorse (normal warhorse speed is 50 ft, but this one [called Blitz] has a speed of 60 ft and of course Sir Anton is a kinght which at this level adds another 20 ft to his horse's speed for a grand total mounted speed of 80 ft)
Encumberance: Light Load (58 lb), Medium Load (116 lb), Heavy Load (175 lb), Lift over Head (175 lb), Lift off the Ground (350 lb), Push or Drag (875 lb)
Saving Throws
Fortitude: 14
Reflex: 4
Will: 4
Combat Statistics
BAB: +10/+5
Attack: Noble +3 Longsword +16 (d8 + 5 [+ d6 against less noble creatures]), or +18 (d8 + 5 [+ d6 against less noble creatures]) when Mounted, or Masterwork Heavy Lance +15 (d10 + 2) when Mounted, or Masterwork Heavy Lance +13 (d10 + 2) when Dismounted
Full Attack: Noble +3 Longsword +16/+1 (d8 + 5 [+ d6 against less noble creatures]), or +18/+13 (d8 + 5 [+ d6 against less noble creatures]) when Mounted, or Masterwork Heavy Lance +15/+10 (d10 + 2), or Masterwork Heavy Lance +13/+8 (d10 + 2) when Dismounted
Initiative: -1
AC: 18
Hit Points: 154
Weapons
Noble + 3 Longsword
Masterwork Heavy Lance
Dragon Bane Dagger +1
Masterwork Longsword
Masterwork Dagger x 2
Protective Items
Masterwork Heavy Steel Shield (AC bonus +2)
Fish Mail* Armour (AC bonus +7)
*Fish Mail: Sir Anton has magical armour that seems as if it were made of scales and Sir Anton has had some mystical contacts with fish, so I christened it 'Fish Mail'. It granted Sir Anton a DR of 1/-. Now, however, while Sir Anton was in fairyland (I was absent for two prior sessions), Queen Titania polished and shined his armour to the extreme and thus upgraded it to reflect 10% of the damage he suffers per physical attack (but a minimum of 1 point per physical attack) back to the attacker. The armour also grants fire resistance of 10 and adds +1 to all saving throws.
Steed
Heavy warhorse called "Blitz" with speed of 80 ft
Other Gear
Backpack with waterskin
Week's worth of trail rations
Bedroll
Sack
Flint & steel
Hooded lantern
Three pints of oil in flasks
Large golden cross on a golden chain - no longer worn around the neck, but still kept as a reminder of his former faith
Bible - no longer read, but still kept as a reminder of his former faith
Oak Leaf - Holy Symbol of the Old Faith
Tent
Torch x 6
Parchment x 20
Ink vial x 2
Pen
Copper Feather - Order of the Dove symbol
Money
250gp
Knight Class Abilities
Mounted Combat +2
Knight's Warhorse
Code of Chivalry
Aura of Knighthood
Armour Tolerance +3
Ride-by Attack
Dispense Justice
Spirited Charge
Trample
Blue Knight Class Abilities
Breathe Water
Druid Spells (As a Druid of the Blue Knight Class Level -2)
Spells
Druid Spell List
Casts Spells as a Druid of the Blue Knight Class Level -2
Spell Points: 5
Spell Cost in Spell Points (5 Spell Points available)
0th Level: 1
1st Level: 2
2nd Level: 12
Feats
Piety
Faith (Old Faith)
Power Attack
Power Surge
Skills (52 Skill Points [double the standard skill points for the intelligence bonus])
Diplomacy: 6 (1 rank + 3 charisma bonus + 2 special*)
Gather Information: 5 (+ 3 charisma bonus + 2 special*)
Handle Animal: 20 (13 ranks + 3 charisma bonus + 4 special*)
Intimidate: 8 (+ 3 charisma bonus + 5 nobility bonus [at nobility 100] + 1 special*)
Knowledge: Nature: 3 (2 ranks + 1 intelligence bonus)
Knowledge: Nobility 9 (8 ranks + 1 intelligence bonus)
Knowledge: Religion 9 (8 ranks + 1 intelligence bonus)
Listen 1 (+1 wisdom bonus)
Ride: 16 (13 ranks - 1 dexterity bonus + 4 special*)
Search 1 (+ 1 wisdom bonus [I suspect this was a mistake and it was supposed to be based on intelligence bonus, but that one is +1 regardless so it does not change anything])
Spot 1 (+ 1 wisdom bonus)
Swim: 9 (7 ranks + 2 strength)
*Special = Skill Synergy, Feats, Class Abilities, etc
Basics
Player: Roman
Name: Sir Anton von Mu(e)nchen
Titles: Servant of Lady Nimew, Preserver of Nature, Order of the Dove, Protector of (the Old) Faith
Gender: Male
Nationality: Holy Roman Empire (Germany), Bayern (Bavaria)
Languages: Common/English, Family/German, Druidic/Old Faith
Bloodline: Lesser Noble
Race: Human
Class: Knight (7 Levels)
Prestige Class: Blue Knight (3 Levels)
Total Level: 10
Experience Points: 49,900 XP
Fate Points: 9
Fates: To Be in the Right Place at the Right Time, To Show that Dragons Are Redeemable
Accomplished Fates: To Find New Land to Call His Own, To Defeat the Enchanter that Enslaved the Dryad, To Ensure that the Old Faith Never Completely Disappears (Long Live Santa Claus!)
Nobility: 100
Most Egregious Transgression: Serious (Switching Allegiance from King Anguish to the Lady of the Lake)
Height: 5'11"
Weight: 146 lb (very skinny for his height it seems, but dice don't lie...)
Age: 18 (18 is the physical age, but 19 is the nominal age, since time in hell passes much slower than in the material world)
Eyes: Blue
Hair: Blond
Skin: Slightly Tanned
Allegiances: Code of Chivalry, Oath of Fealty (Lady Nimew)
Former Allegiances: King Anguish (Foresworn in Favour of the Lady of the Lake), Lady of the Lake (Now Deceased - Killed by Sir Anton's Brother: Friedrich von Mu(e)nchen)
Oaths: To Give the Fool the Pretty, To Avenge the Death of the Lady of the Lake (Let's call her Luciana - She was always referred to only as the Lady of the Lake...) by Defeating His Brother
Motto: "Freitheit du(e)rch Dienst!" ("Freedom through Service")
Ability Scores
Strength: 14/+2
Dexterity: 8/-1
Constitution: 18/+4
Intelligence: 12/+1
Wisdom: 12/+1
Charisma: 16/+3
The lesser noble bloodline gives +2 constitution bonus as a replacement for the normal extra feat that humans get and for the extra skill points that humans get. This brought up Sir Anton's constitution from 16 to 18. At 4th level I raised his wisdom from 10 to 11 and at level 8 I raised his wisdom from 11 to 12.
Movement Related Statistics
Speed: 30 ft or 80 ft on his heavy warhorse (normal warhorse speed is 50 ft, but this one [called Blitz] has a speed of 60 ft and of course Sir Anton is a kinght which at this level adds another 20 ft to his horse's speed for a grand total mounted speed of 80 ft)
Encumberance: Light Load (58 lb), Medium Load (116 lb), Heavy Load (175 lb), Lift over Head (175 lb), Lift off the Ground (350 lb), Push or Drag (875 lb)
Saving Throws
Fortitude: 14
Reflex: 4
Will: 4
Combat Statistics
BAB: +10/+5
Attack: Noble +3 Longsword +16 (d8 + 5 [+ d6 against less noble creatures]), or +18 (d8 + 5 [+ d6 against less noble creatures]) when Mounted, or Masterwork Heavy Lance +15 (d10 + 2) when Mounted, or Masterwork Heavy Lance +13 (d10 + 2) when Dismounted
Full Attack: Noble +3 Longsword +16/+1 (d8 + 5 [+ d6 against less noble creatures]), or +18/+13 (d8 + 5 [+ d6 against less noble creatures]) when Mounted, or Masterwork Heavy Lance +15/+10 (d10 + 2), or Masterwork Heavy Lance +13/+8 (d10 + 2) when Dismounted
Initiative: -1
AC: 18
Hit Points: 154
Weapons
Noble + 3 Longsword
Masterwork Heavy Lance
Dragon Bane Dagger +1
Masterwork Longsword
Masterwork Dagger x 2
Protective Items
Masterwork Heavy Steel Shield (AC bonus +2)
Fish Mail* Armour (AC bonus +7)
*Fish Mail: Sir Anton has magical armour that seems as if it were made of scales and Sir Anton has had some mystical contacts with fish, so I christened it 'Fish Mail'. It granted Sir Anton a DR of 1/-. Now, however, while Sir Anton was in fairyland (I was absent for two prior sessions), Queen Titania polished and shined his armour to the extreme and thus upgraded it to reflect 10% of the damage he suffers per physical attack (but a minimum of 1 point per physical attack) back to the attacker. The armour also grants fire resistance of 10 and adds +1 to all saving throws.
Steed
Heavy warhorse called "Blitz" with speed of 80 ft
Other Gear
Backpack with waterskin
Week's worth of trail rations
Bedroll
Sack
Flint & steel
Hooded lantern
Three pints of oil in flasks
Large golden cross on a golden chain - no longer worn around the neck, but still kept as a reminder of his former faith
Bible - no longer read, but still kept as a reminder of his former faith
Oak Leaf - Holy Symbol of the Old Faith
Tent
Torch x 6
Parchment x 20
Ink vial x 2
Pen
Copper Feather - Order of the Dove symbol
Money
250gp
Knight Class Abilities
Mounted Combat +2
Knight's Warhorse
Code of Chivalry
Aura of Knighthood
Armour Tolerance +3
Ride-by Attack
Dispense Justice
Spirited Charge
Trample
Blue Knight Class Abilities
Breathe Water
Druid Spells (As a Druid of the Blue Knight Class Level -2)
Spells
Druid Spell List
Casts Spells as a Druid of the Blue Knight Class Level -2
Spell Points: 5
Spell Cost in Spell Points (5 Spell Points available)
0th Level: 1
1st Level: 2
2nd Level: 12
Feats
Piety
Faith (Old Faith)
Power Attack
Power Surge
Skills (52 Skill Points [double the standard skill points for the intelligence bonus])
Diplomacy: 6 (1 rank + 3 charisma bonus + 2 special*)
Gather Information: 5 (+ 3 charisma bonus + 2 special*)
Handle Animal: 20 (13 ranks + 3 charisma bonus + 4 special*)
Intimidate: 8 (+ 3 charisma bonus + 5 nobility bonus [at nobility 100] + 1 special*)
Knowledge: Nature: 3 (2 ranks + 1 intelligence bonus)
Knowledge: Nobility 9 (8 ranks + 1 intelligence bonus)
Knowledge: Religion 9 (8 ranks + 1 intelligence bonus)
Listen 1 (+1 wisdom bonus)
Ride: 16 (13 ranks - 1 dexterity bonus + 4 special*)
Search 1 (+ 1 wisdom bonus [I suspect this was a mistake and it was supposed to be based on intelligence bonus, but that one is +1 regardless so it does not change anything])
Spot 1 (+ 1 wisdom bonus)
Swim: 9 (7 ranks + 2 strength)
*Special = Skill Synergy, Feats, Class Abilities, etc
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