Green Knight Stats
When we started the campaign, I decided to be a skillful Yeoman since everyone was making a melee Knight. We also decided to go for the “power rangers” route… blue, red, green, purple and white knights. A Green Knight requires to have both Animal Affinity and Track feats, and a common Yeoman could start with both. There was no reason not to take it, but then I soon found out the disadvantage of having a low nobility character in a high nobility party. They were the heroes and I was the zero

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Here were the starting abilities of my human character:
Str: 9 + 2
Dex: 18
Con: 16
Int: 15 – 2
Wis: 10
Cha: 9
Bloodline: Commoner
Nationality: British
Nobility: 37
*Note – commoner bloodline gives +2 to Str or Con, -2 to Int, +1 feat (with 20+d10 starting nobility)
I was level 2 Yeoman and level 2 Knight before turned into a Centaur
Feats I had:
Point Blank Shot, +1 Archery, Animal Affinity, Heritage of Nobility, Track, Improved Initiative, +1 Mounted Combat, Aura of Knighthood, Weapon Focus (Great Sword), Armor Tolerance +1, Knight’s Warhorse, and Ride by Attack.
Fate:
To be a knight (Completed)
To save a great lady (Chosen after shooting multiple females as my destiny)
Character Concept:
First I wanted to be a skillful ranged character, but I soon learned that shooting in honorable fights means BAD reputation and LOWER nobility. Therefore, I decided to become a knight just like the rest of the party. The fun of this character was the process that I had to go through to become a real knight.
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Current Character Info:
Level 7 character
Level 1 Knight
Race: Centaur (Large Size) +8 Str, +4 Dex, +4 Con, -2 Int, 4HD creature
Centaur Abilities:
Str: 20
Dex: 22
Con: 20
Int: 11
Wis: 12
Cha: 9
Nobility: 73 (3rd highest in party)
Centaur has great abilities for fighter type characters. However, this is a story role-playing campaign. I thought my Centaur wouldn’t be able to fit in the story. I was sooooo worried.
HP: 69
AC: 20
Initiative: +10
Fortitude Save: +8
Reflex Save: +10
Will Save: +5
Melee Attack: +11/+6
Ranged Attack: +12/+7
Attacks:
2 hooves – 1d6+5 damage, +11 to hit
Great Sword (master work) – 3d6+7 damage, +13/+8 to hit
Composite Long Bow (master work) – 2d6 damage, +13/+8 to hit (Bow had returned to family after I was knighted. No more destiny points can be used to shoot a lady in the back)
Feats:
Track, Ride by Attack, Animal Affinity, Heritage of Nobility, Improved Initiative, Weapon Focus (Great Sword), and Power Attack
Allegiances:
Oath of Fealty, Oath of Loyalty, and Code of Chivalry
Fate:
To save a great lady (Completed, but there are more ladies to be saved)
To be human again (story purpose)
Items:
Great Sword (m.w.)
Great Axe
Chain Shirt with chain barding (m.w.)
Silver Horse Shoes
Cold Iron Horse Shoes
Other Gears: backpack, blankets, ropes, waterskin, etc...
Magical Items:
Circular Amulet with 6 different color buttons (black, blue, green, red, purple, and white) – currently embedded in my left shoulder
It allows me to cast Haste 2x per day for 8 rounds each as a free action, and many other things that I don't know....