Particle_Man
Explorer
Good thing there is this story hour! I had to review it myself to remember what was what.
We had a late start (fire alarm went off) and an early finish (bad weather made us want to take the bus sooner not later), but got some gaming done. Sir Andrew, Sir Anton and Prince Hammoton were not appearing in this episode, so I used a new explanation to get rid of ‘em (can’t use Titania when she is imprisoned, and Auberon’s powers are unreliable). So I had one of the mini-“statues” crack open, releasing some insects that seemed nasty. Lady Leanne cast a gust of wind spell to get rid of them, and one of them flew at the device in Sir Toby’s shoulder, setting off a ray that hit the “non-present characters” and shrank them and their horses to tiny size. So the party carried them around in an envelope of parchment. And now they wonder about the other “Statues”, some of which might be at the wedding, and perhaps one of which “Magnus?” is at Castle Anguish. The party later cracked open another mini-statue to find little black balls that did not burn (but could be cut). They think they gathered all the little black balls up. (For those who can guess what these are, note that my guys have red eyes instead of green because red eyes is iconic for EEEEEEEVIL!).
They were traveling to the Lady of the Lake, but on the way there were attacked by some Cath Palug (big mean cats). One of them roared and summoned others out of thin air! (Changeling prestige class allows Summon Nature’s Ally while in animal form, as well as rage). Anyhow, the party trashed them (and to think I was worried the encounter would be too hard!), especially with Toby as powerhouse. But then the “main” cat turned into…a woman! (Sir Toby’s destiny at work?). Oh, and Lady Leanne found two black pearls on her (remember the pearls?). They saved her, and realized that she was the former Fox who was thrown out of the druid’s grove in the dreaming wood for being too violent. They spared her but kept her unconscious and tried to find some other druids near them. They did, at the silver spring, but since druids are mainly pacifists in my world (otherwise they would take it over!), they (the spokeman's name was Sandy Hawkins) didn’t know what to do with her. The party then woke her, while she was tied up and with swords at her throat, and offered to let her live if she answered some questions and promised not to bother any of Anguish’s subjects. She agreed and told them that she got the pearls from the dragon Arumtinivorax (a big red one) in exchange for helping some Saxons trash a small village. And her attack on Lady Leanne (the new Fox) was personal. She also revealed herself as a zealot, violently against the new faith of Christianity. The party then let her go, trusting her to keep her word (and she seemed to be honest, according to the sense motive checks).
Then the party arrived at the place where Lady Leanne dreamed the Hag would be (and had dreamed similarly for the last three nights!). And they arrived just in time (sort of!). Lady Leanne overheard the beginning of the conversation! They tried to sneak up to see if they could catch a glimpse of the Hag’s companion, but were heard and so found no one there. Perhaps the Hag will not be there now. They did find footprints indicating a Hag and someone with soft, courtly shoes…
They then arrived at the Lady of the Lake, who took the mini-knights and said she would try to “fix” them, but it would take time, since the artifact was so very powerful. I think that we left it with the party traveling back to Baron Ivo’s for the wedding between Prince Lucius and Lady Brigit.
A new player may be joining the group next time as a druid, but he can only make it for the latter part of each session. I have an idea of a druid from ancient times, sent into Toby’s artifact long ago to guard against the return of Albion. But since Toby isn’t a master of his artifact, and since the artifact seems to be a little “off”, the druid now gets summoned and unsummoned at what will seem to the party to be random intervals. Maybe this will work, and it could give more info on the giant Albion.
I am still wondering if druid spell lists are too "Blaster" for the Arthurian mythos. I did prune down Summon Nature's Ally to take out a lot of the extra-planar stuff, since that stuff simply doesn't exist (except for some demons, which druids don't deal with via this spell).
Oh yeah, I don’t know if I mentioned this before, but Consecrate and Bless Water are useful spells if you have undead and no one in the world has the ability to turn them. Just so you know. We found this out in the 36 ghoul fight, when Hobb was looking for something to do (well, he didn’t do Bless Water, but I thought it would have helped too).
We had a late start (fire alarm went off) and an early finish (bad weather made us want to take the bus sooner not later), but got some gaming done. Sir Andrew, Sir Anton and Prince Hammoton were not appearing in this episode, so I used a new explanation to get rid of ‘em (can’t use Titania when she is imprisoned, and Auberon’s powers are unreliable). So I had one of the mini-“statues” crack open, releasing some insects that seemed nasty. Lady Leanne cast a gust of wind spell to get rid of them, and one of them flew at the device in Sir Toby’s shoulder, setting off a ray that hit the “non-present characters” and shrank them and their horses to tiny size. So the party carried them around in an envelope of parchment. And now they wonder about the other “Statues”, some of which might be at the wedding, and perhaps one of which “Magnus?” is at Castle Anguish. The party later cracked open another mini-statue to find little black balls that did not burn (but could be cut). They think they gathered all the little black balls up. (For those who can guess what these are, note that my guys have red eyes instead of green because red eyes is iconic for EEEEEEEVIL!).
They were traveling to the Lady of the Lake, but on the way there were attacked by some Cath Palug (big mean cats). One of them roared and summoned others out of thin air! (Changeling prestige class allows Summon Nature’s Ally while in animal form, as well as rage). Anyhow, the party trashed them (and to think I was worried the encounter would be too hard!), especially with Toby as powerhouse. But then the “main” cat turned into…a woman! (Sir Toby’s destiny at work?). Oh, and Lady Leanne found two black pearls on her (remember the pearls?). They saved her, and realized that she was the former Fox who was thrown out of the druid’s grove in the dreaming wood for being too violent. They spared her but kept her unconscious and tried to find some other druids near them. They did, at the silver spring, but since druids are mainly pacifists in my world (otherwise they would take it over!), they (the spokeman's name was Sandy Hawkins) didn’t know what to do with her. The party then woke her, while she was tied up and with swords at her throat, and offered to let her live if she answered some questions and promised not to bother any of Anguish’s subjects. She agreed and told them that she got the pearls from the dragon Arumtinivorax (a big red one) in exchange for helping some Saxons trash a small village. And her attack on Lady Leanne (the new Fox) was personal. She also revealed herself as a zealot, violently against the new faith of Christianity. The party then let her go, trusting her to keep her word (and she seemed to be honest, according to the sense motive checks).
Then the party arrived at the place where Lady Leanne dreamed the Hag would be (and had dreamed similarly for the last three nights!). And they arrived just in time (sort of!). Lady Leanne overheard the beginning of the conversation! They tried to sneak up to see if they could catch a glimpse of the Hag’s companion, but were heard and so found no one there. Perhaps the Hag will not be there now. They did find footprints indicating a Hag and someone with soft, courtly shoes…
They then arrived at the Lady of the Lake, who took the mini-knights and said she would try to “fix” them, but it would take time, since the artifact was so very powerful. I think that we left it with the party traveling back to Baron Ivo’s for the wedding between Prince Lucius and Lady Brigit.
A new player may be joining the group next time as a druid, but he can only make it for the latter part of each session. I have an idea of a druid from ancient times, sent into Toby’s artifact long ago to guard against the return of Albion. But since Toby isn’t a master of his artifact, and since the artifact seems to be a little “off”, the druid now gets summoned and unsummoned at what will seem to the party to be random intervals. Maybe this will work, and it could give more info on the giant Albion.
I am still wondering if druid spell lists are too "Blaster" for the Arthurian mythos. I did prune down Summon Nature's Ally to take out a lot of the extra-planar stuff, since that stuff simply doesn't exist (except for some demons, which druids don't deal with via this spell).
Oh yeah, I don’t know if I mentioned this before, but Consecrate and Bless Water are useful spells if you have undead and no one in the world has the ability to turn them. Just so you know. We found this out in the 36 ghoul fight, when Hobb was looking for something to do (well, he didn’t do Bless Water, but I thought it would have helped too).