uzagi_akimbo said:
Hmm, what do you think the leading sentence of the following paragraph means then " an Artificer can also make Use Magic Device checks to emulate non-spell requirements, including alignment and race, using the normal DC for the skill."
That would be for when there's a non-spell requirement for a magic item, for e.g., "Creator must be good," or some such thing. We're still talking about prerequisites
for the item itself, you see. The artificer doesn't have to actually UMD the prerequisites for the
spell; the artificer has to UMD the prerequisites for the
magic item. This is a subtle but important difference. It means that when the artificer makes a UMD check, you only need one per
magic item prerequisite.
Spell prerequisites don't even begin to enter the picture, and I see nothing that suggests that it would, as, again, we have established that "prerequisite" is shorthand for "magic item prerequisite".
And we weren't talking about any specific item like "Keoghtons Ointment" but the general procedure of creating items through artifice
Yes, that would be my attempt at choosing an arbitrary example. There are three UMD checks, one for
cure light wounds, one for
neutralize poison, and one for
remove disease.
To pull your clause back in, let's say your evil artificer wants to create
celestial armor: Faint transmutation [good]; CL 5th; Craft Magic Arms and Armor, creator must be good,
fly; Price 22,400 gp; Cost 12,550 gp + 1,004 XP.
In this case, there are two magic item prerequisites: "creator must be good", and "
fly". Therefore, you roll Use Magic Device twice: once to emulate
fly, and another to emulate having a good alignment -- and it's only at that point does your sentence come into play.