Todd Roybark
Hero
A goblin artificer gets you most of what, you seemingly want.
Disengage/Hide as a bonus action.
The Shield Mastery Feat grants: Evasion Light.
A 6th level artificer has Expertise with all the Tools they have proficiency with....from buzzsaws, to fast chariots, to banjos, and card games....all in one character.
You can outplay a devil on a fiddle, outsail Sinbad, and always win at dice.
Guidance enhances your and other’s skills. You get Ritual Magic, and depending on the subclass.... get boosts to damage that in low to mid tiers is about Rogue equivalent.
The AT subclass as is plus infusions is a little much....or if Infusions are restricted, inconsequential. Reduce or eliminate the AT’s spellcasting and one misses out on some of the best abilities of the class....the part that puts the Arcane, in Trickster, and let’s you be effective with spells.
Disengage/Hide as a bonus action.
The Shield Mastery Feat grants: Evasion Light.
A 6th level artificer has Expertise with all the Tools they have proficiency with....from buzzsaws, to fast chariots, to banjos, and card games....all in one character.
You can outplay a devil on a fiddle, outsail Sinbad, and always win at dice.
Guidance enhances your and other’s skills. You get Ritual Magic, and depending on the subclass.... get boosts to damage that in low to mid tiers is about Rogue equivalent.
The AT subclass as is plus infusions is a little much....or if Infusions are restricted, inconsequential. Reduce or eliminate the AT’s spellcasting and one misses out on some of the best abilities of the class....the part that puts the Arcane, in Trickster, and let’s you be effective with spells.
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