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Guest 6801328
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Their message going into 5e has always been "your game, your decisions, your rules".
That works great when it's my game, but when I'm not DMing it's somebody else's game.
And even when it *is* my game, I feel like a jerk for telling a player, "No, sorry, you can't have that option just because it doesn't appeal to me aesthetically." So I usually don't.
It's ironic that whenever I say, "I hope X doesn't make it into the official game" the response is "Don't be a selfish jerk. You can do whatever you want with the game: if you don't want it in yours just don't include it!"
But the symmetric argument is: "You can do whatever you want with YOUR game, too: if you DO want it, just include UA or homebrew material. You don't need it to be official."
I understand that people are fans of certain options and hope they are in the game. That's find and totally valid. And sometimes I'm not a fan and don't want it in the game. That's neither more nor less valid.
It's just...willfully blind?...to argue that new options, especially new options with dramatically different flavor, don't have to have an impact on those who don't want them. At the very, very least you end up being the bad guy saying "no" to somebody.