Point 1: Arcane Burn. I did find an backup file of that chapter, and I was right, it dealt with ability scores, not mana. So here is what Arcane Burn should look like (keeping my nerf to reverse the Will and Fort rolls)
Arcane Burn
When an arcane spell-caster is channeling arcane energy (i.e. casting or maintaining a spell), he is very vulnerable. If he takes damage and loses his concentration during this time by failing a Concentration check, he suffers a backlash of magical power.
He must then make a Fort save (DC: 10+spell level) to avoid taking 1d6 points of damage per level of the spell being cast (modified by meta-magic feats, if any).
[/b] If that check fails, then a Will check must be made (DC: 10+spell level) to avoid losing 1 point from the character’s primary casting ability score permanently.[/b]
There is no immunity to this magic and no way to reduce the amount of damage, as it is pure magical energy channeled through the caster’s body. There are no spells, magic items or feats that can protect a mage from arcane burn.
Divine casters are protected from the dangers of arcane burn by their deity, who buffers the power of the magic for their mortal champion.
So that puts the fear of Arcane Burn back into the hearts of Sorcerers.
Now, as far as a Casting Check sink for the Sorcerer... it's not a bad idea, really. Take this piece of flavor text from the Sorcerer (I re-wrote it all for the original post to pull the flavor text out, maybe it helps if I add it here):
"Sorcerers utilize arcane energy differently than Wizards do. Where a Wizard taps arcane energy by memorizing the rote formulae of Spells, a Sorcerer channels arcane energy on a subconscious level, shaping it into spell-form by desire alone. It is because of this that a Sorcerer does not require spellbooks, indeed a spellbook is completely useless to him. A Sorcerer can only learn new spells by seeing them cast by another.
Because of the peculiarity of their spell-casting methods, Sorcerers do not need to keep track of Mana. A Sorcerer can channel far greater quantities of arcane energy, far faster, than a Wizard. It is this floodgate of arcane power than makes channeling it and shaping it so very difficult and dangerous."
So that's the blurb of description on what a Sorcerer is in this system. I can see a casting check sink for him if only because of the pure effort it'd entail for him to force arcane energy into spellform by pure will. (I know, that makes it sound like the Sor should be working on a Will check, but I didn't want to pull him any farther away from the concept of a Sor from RAW than I already had). I'll think on it while I read your next post.
