Arwend Setting magic System

Wolv0rine said:
Okay, so for the Divine Spellcaster do we agree that the DSP's Faith total should remain the same (Wis Mod + CL), and that the Faith Cleck should remain the same (DC: 15 + (spell level * 2)), but that the DSP incurs an ablative penalty to her Faith for every spell attempt equal to (Lesser Spells=1, Greater Spells * Lesser Spells meta-magic'ed above L4=2)? And that teh DSP can burn the difference between her faith check and the target DC (or in the case of no-roll-needed, the price of the spell; Lesser or Greater) to fire the spell?

WisMod+CL*2.

30 Faith (10WisMod+20CL) vs DC 33 @ 20th level just doesn't cut it.

40 Faith (10WisMod+20CL*2) vs DC 33 @ 20th seems more reasonable.

Wolv0rine said:
What if, for the sorcerer, we break down Learning new spells AND casting spells using the S/C/E mechanic?
For Learning a new spell, the check could be DC: 15 + Spell level * (1=simple, 2=complex, 3=exotic). Optionally, we could give him a +1 cumulative mod to the learn roll for every time he studies teh same spell being cast. Thoughts on both parts of this?

For Casting a spell, the check could be DC: 15 + (spell level * (2=simple, 3=complex, 4=exotic))

Hmm. Can you give me a few examples of what spells qualify for which bucket? My gut feeling would be that PHBSpells = {Simple, Complex} and, say SpellCompendiumSpells = {Complex, Exotic}, but that's pretty random.

Especially for casting, the gap seems huge. I don't think there's any 4th level spell so weird/wacky/rare/powerful that it deserves to be as hard to cast as an 8th level spell.
 

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Pyrex said:
WisMod+CL*2.

30 Faith (10WisMod+20CL) vs DC 33 @ 20th level just doesn't cut it.

40 Faith (10WisMod+20CL*2) vs DC 33 @ 20th seems more reasonable.
It suddenly occurs to me (and it's my fault, I didn't write the equation quite properly)... are you calculating it rightly?
For example, if you are a L5 Cleric with a +3 Wis Mod... are you doing this:
.....3+(5*2)=13, or...
.....3+5 *2=16.
The second is what I intended with the equation. I should have written it as (Wis Mod+Caster Level) * 2. *suffles feet self-consciously)

Pyrex said:
Hmm. Can you give me a few examples of what spells qualify for which bucket? My gut feeling would be that PHBSpells = {Simple, Complex} and, say SpellCompendiumSpells = {Complex, Exotic}, but that's pretty random.

Especially for casting, the gap seems huge. I don't think there's any 4th level spell so weird/wacky/rare/powerful that it deserves to be as hard to cast as an 8th level spell.
Hmm, I'm having a bear of a time finding my copy of Arcana Unearthed, so that's making it tough to give some examples of Simple, Complex, and Exotic spells. I had meant to break down the SRD spell list into the 3 categories, but never got around to it.
Someone who's stronger on their AU knowledge could possily walk in here and give us something more to work on, but if I had to give examples of SRD spells that are S/C/E would be pure judgement call. Shield & Read Magic are basic enough to be simple, Major Image & Gaseous Form I'd call complex, Magic Jar & Wish I'd call exotic. But those are such completely random choices. :(
 

Wolv0rine said:
It suddenly occurs to me (and it's my fault, I didn't write the equation quite properly)... are you calculating it rightly?
For example, if you are a L5 Cleric with a +3 Wis Mod... are you doing this:
.....3+(5*2)=13, or...
.....3+5 *2=16.
The second is what I intended with the equation. I should have written it as (Wis Mod+Caster Level) * 2. *suffles feet self-consciously)

I left out the parends intentionally. WisMod+(CasterLevel*2) is the value I was using for my calculations.

Mathmatically speaking, WisMod+CL*2 is equivalent to WisMod+(CL*2), the parends are completely superflous.

If you instead want to double everything, the parends are definatly required -> (WisMod+CL)*2

I guess that explains why I was having trouble reconciling your math with mine; I assumed you were writing yours correctly. :lol:

(No offense intended, but after 20 or 30 math credits in college it never even occured to me that your order of operations wasn't exactly what you intended)
 

Pyrex said:
I left out the parends intentionally. WisMod+(CasterLevel*2) is the value I was using for my calculations.

Mathmatically speaking, WisMod+CL*2 is equivalent to WisMod+(CL*2), the parends are completely superflous.

If you instead want to double everything, the parends are definatly required -> (WisMod+CL)*2

I guess that explains why I was having trouble reconciling your math with mine; I assumed you were writing yours correctly. :lol:

(No offense intended, but after 20 or 30 math credits in college it never even occured to me that your order of operations wasn't exactly what you intended)
LOL
Actually I have Dyscalculia, so math credits are pretty much outside of my range. However, I'm usually more careful around my parends if only because of the time I spent as a younger man playing Champions. Calculations I usually do well, it's math I can't fathom. :lol:

But yeah, the (StatMod+CL) portion is the core equation, the *2 is to bolster it and make it a little more respectable because when you start working out examples you're hit with the glaring fact that the core equation gives relatively tiny results, regardless of it being a wonderfully self-scaling mechanic.
 


Pyrex: Something that occured to me while I was trying to compile the changes discussed so far... RE: The Sorcerer; had you thought to take the Optional Spellcasting Fatigue rules into cinsideration? While they don't exactly provide a penalty to the Sor's casting check, they do provide a very definate reason to limit oneself in one's casting.

I had actually strongly, strongly considered pulling the "Optional" from it, and making it a core part of the system.
 

Any drawback that can be nullified with a Wand of Cure Light Wounds is not a meaningful drawback. While it does improve balance slightly, my gut feeling is that it isn't worth the additional paperwork.

*goes and reads updated 1st post*

Ok, we're reaching the point where classes are more internally consistent.

Clerics & Wizards both have less-than half the daily spellcasting capacity of their RAW counterparts, but also have vastly improved spell-access, which presumably fits the campaign feel you're going for. I'm still worried about Clr/Wiz characters having enough gas for the typical 4encounter/day d&d assumes, but they can't justifiably be given more capacity without significantly reducing their spell-access, so, *shrug*.

Sorcerers are still ahead of Wizards on both capacity and access, so there's still work to do there.

Have you taken a look at the variant I posted in post 26 that removes Spellcraft from the equation and uses a Cha penalty as the fatigue mechanic?
 

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