Voadam
Legend
Hey guys
so i have a setting im putting together for a game, which is half scifi half fantasy. Think privateers/mercs/smugglers in their ship crashing onto a somewhat traditional fantasy style planet.
I guess im wondering how people suggest handling it in terms of rules. Like having some equipment salvageable from the ship, they grab what energy weapons, comm units etc they can and venture out into a world of medium magic users and swords/dragons etc.
Im wondering what systems out there could work for this, ie the laser pistol totting merc goes up against a sorceror.
Id like to use 4e if it would work since ive heard its a nice simple system, but would 3e or d20 modern be better suited?
Also just wondering if anyones tried it out before and run into any issues i should check out?
thanks for the help guys![]()
In 4e you could have the smuggler pirates be pistol totin rangers (I'm not sure how well rogues do ranged stuff in 4e). Ranged striker role seems fine, high damage but crumple when in melee with brutes.
There are two 4e things that provide gun rules that I've seen advertised, both 3pp things. Scarrport which has a steampunk and guns seedy trade port city setting, a $9 pdf.
Also there is Amethyst by Dias Ex Machina Games and which will be published by Goodman Games. They put out a 3.5 setting/mechanics book of high tech and high magic clash and have been working to update it to 4e.
In 3e there is Dragonstar from FFG which had D&D in space rules, including a galaxy empire that was both high tech and high magic and had elements of integration of the two (digital spellbooks, cyber-spellware, etc.)
There was the above mentioned Amethyst.
There was a bunch of d20 modern and future stuff that can be slotted directly into 3e D&D if you want ray guns designed specifically to fit with 3e. Check out 1001 Sci-Fi Weapons for example.
Also a ton of sci-fi settings were adapted to d20. See Trinity d20 or Fading Suns d20 for examples. Also Star Wars, Babylon 5, Stargate, Wars, Farscape, Starship Troopers, etc. Some go a little different using vitality and wounds instead of hp but most are basically 3e.