LostSoul
Adventurer
Menexenus said:Of course, this is even stickier, because Yoda *lied*. Luke *didn't* die and neither did his friends!
Well, I guess we could just say that Yoda was *wrong* instead of saying that he outright lied. But if we are likening Yoda to the DM in the original example, then the DM is offering up options/consequences that he doesn't actually follow through with once the choice is made.
I'm curious what people think about this. Is wading through the moral dilemma worth the deception on the part of the DM? (You get to experience the moral dilemma without suffering the nasty consequences of your choice.) Or does this kind of deception on the part of the DM (where he indicates something bad will happen if you make a certain choice but doesn't follow through) cheapen all future choices that the DM asks you to make?
I'm honestly not sure...
Well, Luke died in a symbolic sense, and was ressurected by Leia (who pulls the same trick on Han later on). At least that's how I see it.

I don't think the DM should pull punches at all, ever, when applying the consequences of the player's choice. The DM should go as far as the NPCs would. If that means killing someone, or burning down the farm, or killing the PCs in their sleep, he's got to do it. Otherwise there is no meaning in the choices the players make. (That's Railroading.)