doctorbadwolf
Heretic of The Seventh Circle
Don’t be obtuse.Sorry, but, "take the quote of me" and do what with it?
Don’t be obtuse.Sorry, but, "take the quote of me" and do what with it?
The supernatural, including the gods, are an important part of the Realms. Yeah. How is this different from most standard D&D settings?See, this is where I find it rather boggling. We're talking about a setting where gods have walked the lands REPEATEDLY. How many gods feature in Realms novels, other than "lots"? One of the best known CRPG's for the Realms focuses on the Time of Troubles and the Bhaalspawn. 2e had two honking huge, and very well written, gods books - Faiths and Avatars and Powers and Pantheons (I think that's the name of the second one, I owned it, but, I might be misremembering). Every Realms setting features gods and priesthoods prominently. In 5e, we've had what, six, or seven Realms specific campaign modules, several of which feature gods - Tiamat in two of them, Dragonheist leans heavily on Asmodeus in at least one of the adventures, Princes of Elemental Evil, which are effectively gods.
Faith and religion is EVERYWHERE in this setting. I am frankly surprised that anyone would look at FR and think, "oh, yeah, that's a secular setting where religion isn't all that important".![]()
I can't imagine a Knights of the Round Table campaign (in a D&D game) without somebody wanted to play a priest of the holy church, or a sorcerous apprentice to Merlin . . . integral parts of Arthurian legend. An adventuring party made mostly of knights . . . and their companions . . . sounds like a great game. A game where the DM insists we are all knights . . . meh.And Merlin, Morgana nor Mordred were knights of the round table. So, in my Knights of the Round table campaign, why are you playing a character that specifically WASN'T a knight of the round table and then blaming me for not being flexible enough?
But, if I don't want to deal with ronin or whatnot in my game, why are you forcing me to and then insisting that I'm not being flexible enough? The game is NOT ABOUT subverting expectations, this time around, it's about THESE EXPECTATIONS. So, in the Samurai game, PLAY A SAMURAI. No, don't play a Ronin. No, don't play a commoner. No, you can't play a Yakuza. This is a game about a group of Samurai. Now, if you don't want to play in that? No problems. That's fine. This is not the game for you. But, don't agree to play and then try to sabotage the game by pretending to be compromising and then go all passive aggressive on the DM and expect him to be happy about it.
By virtue of having been playing that long together, you already started with the players. It's inherently different from a situation where one is looking for players to play in your game.Ahh, I didn’t realize Divine Musketeers was a real thing, I thought you just meant a magic 17th C France theme.
I start with the campaign, because we’ve been playing for 25+ years, have played 4 dozen characters each, and the campaign hook is what inspires us. Our players appreciate the restrictions. Necessity is the mother of invention.
My point, over and over again, has been that DMs shouldn't do that. It leads to problems. I have no sympathy for a DM who does that and then runs into problems when they start trying to recruit players to act out the DMs personal novel for them.Given as the DM may well have spent a year or more putting that campaign and-or setting together before even starting to recruit players
If the players are all up for that, sure. If it is made clear ahead of time that major enemies that they face will be slavers, and thus that slavery will be an aspect of the campaign world that they have to deal with, and everyone is comfortable with that.There is a big difference between saying players need to create characters willing to be pirates, and saying they need to create characters willing to be slavers. I hope you can see that the latter would require a much higher level of consideration. In my example the characters, seize the ship, free the others and proceed to get the revenge make their fortune. Sounds good to me.
In the books, and your campaigns, maybe. I've literally never seen a FR campaign where faith was all that important, before my current 4e canon game, and it didn't care about gods until 12th level or so.See, this is where I find it rather boggling. We're talking about a setting where gods have walked the lands REPEATEDLY. How many gods feature in Realms novels, other than "lots"? One of the best known CRPG's for the Realms focuses on the Time of Troubles and the Bhaalspawn. 2e had two honking huge, and very well written, gods books - Faiths and Avatars and Powers and Pantheons (I think that's the name of the second one, I owned it, but, I might be misremembering). Every Realms setting features gods and priesthoods prominently. In 5e, we've had what, six, or seven Realms specific campaign modules, several of which feature gods - Tiamat in two of them, Dragonheist leans heavily on Asmodeus in at least one of the adventures, Princes of Elemental Evil, which are effectively gods.
Faith and religion is EVERYWHERE in this setting. I am frankly surprised that anyone would look at FR and think, "oh, yeah, that's a secular setting where religion isn't all that important".![]()
Exactly this. Gods aren't just walking around in FR. Hell, in 5e, they aren't all that evident beyond divine magic. The vast majority of people in the world have never seen a god, angel, fiend, or fey, and no one they know has either.And keep in mind the different perspectives of a Realms fan whose been following the setting for decades of real time and centuries of setting time vs your typical fictional inhabitant of the Realms. I've read all those novels too . . . but do you think your average Realmsian's life is as full of gods incarnating on Faerun as your recollection of the novels paint?
It's a fine comparison. There's no need to compare or rank whose trauma or distaste is greater.Fair enough. But, I wouldn't make a connection between "Your character must have faith in a deity" and "Your character is slave owner". I really don't think those are equivalent issues.
Why is it an issue for people if they're warned in advance?Religion can also be triggering for folks if they've had bad experiences with it. Personally, I'm not a big fan of real-world religious faith, despite my fascination with mythology and the supernatural. I've had LOTS of bad experiences with religion and the religious, and would rather not play in a game where faith is required of my character, and I'd be leery of a "faith-based" game . . . although the right theme, tone, and story seeds could make for a lot of fun, even for an atheist like me. It's super not obvious to some that pushing religion on a PC, even a fictional fantasy religion, can be triggering or distasteful.
Except Hussar seems to be arguing that the campaign merely being set in the FR is sufficient to communicate that.Why is it an issue for people if they're warned in advance?
It's not something that's sprung on them without warning.
Well, this belongs in the Wall of the Faithless thread, but, yeah. In a setting where there are a bajillion gods, the gods walk around fairly often, within living memory as well, there are temples and whatnot freaking everywhere, cults and whatnot around every bloody corner, yeah, faith is meant to play a very, very important role in the setting. Oh, and let's not forget faith based religious festivals virtually every month, and I'm sure I'm forgetting other stuff as well.Except Hussar seems to be arguing that the campaign merely being set in the FR is sufficient to communicate that.