Jack Daniel
Legend
Jeez, long thread for what basically amounts to: special snowflake That Guys are really annoying. Yes, yes they are.
I used to encounter my fair share of knee-jerk contrarians, special snowflakes, prima donnas, spotlight-hogs, and would-be "main" characters who expected their fellow players to be their supporting cast… years ago, when I still played role-playing games that came with a built-in assumption of restriction-free, kitchen-sink character creation. But I quit playing games like that for good over a decade and a half ago. And now I don't have that problem anymore. It went away, along with the need to spend an entire "session zero" on the rote business of character generation.
Like, I get the appeal of buy-in and planned campaigns and creating characters custom-tailored to a specific campaign theme or story arc, I really do. I used to be all about that stuff, ages ago. But I also used to feel a lingering sense of vague unease and dissatisfaction with that "standard model" of RPG, because it never really worked for me. Ever. What does work for me, I've discovered, is creating a milieu that lends itself to a tight set of character generation parameters, and players (open-minded players, or better yet, new players coming to the table without assumptions) who sit down willing to roll 3d6 in order before they pick a character class off of a list that's been tailored to the milieu.
Is that terribly old-fashioned and undemocratic? Yup. And it works a treat. The referee creates the setting, the setting determines the rules (as opposed to the rules determining the setting), and the rules constrain character generation. When you do it that way, there's not a lot of room for a player to sneak their attention-sucking Donut Steel into the campaign.
I used to encounter my fair share of knee-jerk contrarians, special snowflakes, prima donnas, spotlight-hogs, and would-be "main" characters who expected their fellow players to be their supporting cast… years ago, when I still played role-playing games that came with a built-in assumption of restriction-free, kitchen-sink character creation. But I quit playing games like that for good over a decade and a half ago. And now I don't have that problem anymore. It went away, along with the need to spend an entire "session zero" on the rote business of character generation.
Like, I get the appeal of buy-in and planned campaigns and creating characters custom-tailored to a specific campaign theme or story arc, I really do. I used to be all about that stuff, ages ago. But I also used to feel a lingering sense of vague unease and dissatisfaction with that "standard model" of RPG, because it never really worked for me. Ever. What does work for me, I've discovered, is creating a milieu that lends itself to a tight set of character generation parameters, and players (open-minded players, or better yet, new players coming to the table without assumptions) who sit down willing to roll 3d6 in order before they pick a character class off of a list that's been tailored to the milieu.
Is that terribly old-fashioned and undemocratic? Yup. And it works a treat. The referee creates the setting, the setting determines the rules (as opposed to the rules determining the setting), and the rules constrain character generation. When you do it that way, there's not a lot of room for a player to sneak their attention-sucking Donut Steel into the campaign.
Last edited: