GreyLord
Legend
I think it's impossible to estimate those numbers without international numbers.
I think the posit is not exact simply because I KNOW there were many groups that did NOT use a DMG.
The most popular form I saw that didn't use the DMG were those that started with the BX sets or the BEC sets. These groups used the tables from BX or BECMI and got an AD&D PHB in many cases and continued on with that. Sometimes they got the MM in addition.
I've seen some of those sets get a LOT of use from DM's, some having gone through two, three, or more groups with each group being 4-5, and sometimes larger (I've seen groups up to 8-10 on the regular back then among really young gamers).
It IS interesting that the number is specific for 1998. I think other numbers have posited 1/10 that number (so more, like, half a million).
I don't know how they arrived at that number either (TBH).
I'd agree it is probably controversial. Interestingly high. I'd imagine based on that, the assumption of the number of players would be lower than the estimates for the mid 80s to mid 90s, but higher for the mid 90s to the 00s if we use a similar guessing game for the other years?
Of course a counter argument could be that if they were using the BX box but using the PHB and MM, were they REALLY playing AD&D...or was it actually an enhanced form of BX or BECMI?
Edit: Of course, it is ONLY the AD&D number, not D&D in general. 4 million in 1998 seems...high, but 4 million BY 1998...seems kind of low as well. I'd probably favor a number more akin to 8-10 million overall for the entire period...BUT...who really knows!? At least for the total AD&D player base. I'd imagine the D&D (BX and BECMI) numbers would be far greater though, if we are basing these on overall sales...especially when tossing in international numbers.
I think the posit is not exact simply because I KNOW there were many groups that did NOT use a DMG.
The most popular form I saw that didn't use the DMG were those that started with the BX sets or the BEC sets. These groups used the tables from BX or BECMI and got an AD&D PHB in many cases and continued on with that. Sometimes they got the MM in addition.
I've seen some of those sets get a LOT of use from DM's, some having gone through two, three, or more groups with each group being 4-5, and sometimes larger (I've seen groups up to 8-10 on the regular back then among really young gamers).
It IS interesting that the number is specific for 1998. I think other numbers have posited 1/10 that number (so more, like, half a million).
I don't know how they arrived at that number either (TBH).
I'd agree it is probably controversial. Interestingly high. I'd imagine based on that, the assumption of the number of players would be lower than the estimates for the mid 80s to mid 90s, but higher for the mid 90s to the 00s if we use a similar guessing game for the other years?
Of course a counter argument could be that if they were using the BX box but using the PHB and MM, were they REALLY playing AD&D...or was it actually an enhanced form of BX or BECMI?
Edit: Of course, it is ONLY the AD&D number, not D&D in general. 4 million in 1998 seems...high, but 4 million BY 1998...seems kind of low as well. I'd probably favor a number more akin to 8-10 million overall for the entire period...BUT...who really knows!? At least for the total AD&D player base. I'd imagine the D&D (BX and BECMI) numbers would be far greater though, if we are basing these on overall sales...especially when tossing in international numbers.
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