• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E ASCENSION, The Codex of Exalted, Book 1: Players Guide

Rogerd1

Adventurer
Yes, I have Primal Order (WotC first RPG product I believe) and it is one of the influences for my work. I don't think I have any of the other books - yet!

EDIT: DriveThru says I have already purchase them all - I guess I just haven't read them them yet (except Primal Order).

Glad we are thinking along the same lines then :)

Recommend the second book when it discusses Metaplanes that is really helpful; have a great rest of day.
 

log in or register to remove this ad

dave2008

Legend
OK, I have finally updated the Introduction and chapters 1 & 2 to the new streamlined format.* Sorry it took so long, I had to make some decisions about hit points and Exalted Recovery that took some time as I weighed many alternatives. The end result is starting hit points higher than I wanted, but I can live with that.

I will work on Chapter 3 - Authority next, which is the equivalent to the Class chapter in the PHB. Lots of work to do in that section. After that I will either stat some gods or work on Chapter - Exalted Combat.

*As a reminder this format is intended to simply the design process and it is not permanent. Once the design is more solidified I will be updating these sections with more eloquent language, images, and bits of lore.
 

dave2008

Legend
MATTER (WIP)
Intro text TBD

MATTER
Divine LevelExalted RankFeatures
11Authority Powers, Authority Stance, Exalted Feat, Track Feat, Track Power, Track Stance
21Authority Power
31Exalted Feat, ASI
41Elective Power
51Exalted Feat, ASI
62Track Feat, Track Power, Track Stance, ASI
72Authority Power
82Exalted Feat, ASI
92Elective Power
102Exalted Feat, ASI
113Track Feat, Track Power, Track Stance, ASI
123Authority Power
133Exalted Feat, ASI
143Elective Power
153Exalted Feat, ASI
164Track Feat, Track Power, Track Stance, ASI
174Authority Power
184Exalted Feat, ASI
194Elective Power
204Exalted Feat, ASI
215Track Feat, Track Power, Track Stance, ASI
225Authority Power, ASI
235Exalted Feat, ASI
245Elective Power, ASI
255Exalted Feat, ASI
266Track Feat, Track Power, Track Stance, ASI
276Authority Power, ASI
286Exalted Feat, ASI
296Elective Power, ASI
306Track Feat, Track Power, ASI

AUTHORITY TRACK
When your character ascends or incarnates you must choose a path you will follow within your chosen Authority. This is called your Authority Track. The Track you choose determines the features and some of the Powers and Stances your character acquires. Choose one of the Following Tracks:

Controller (grappler?)
  • Controller Features at 1st, 6th, 11th, 16th, 21st, and 30th divine levels.
  • Get an extra Controller Stance at divine level 1.
  • Get an extra at-will power at divine level 1.
  • Get a domain at ??
Defender (buff defense of self and others)
  • Controller Features at 1st, 6th, 11th, 16th, 21st, and 30th divine levels.
  • Get an extra Controller Stance at divine level 1.
  • Get an extra at-will power at divine level 1.
  • Get a domain at ??
Leader (mix of all three)
  • Controller Features at 1st, 6th, 11th, 16th, 21st, and 30th divine levels.
  • Get an extra Controller Stance at divine level 1.
  • Get an extra at-will power at divine level 1.
  • Get a domain at ??
Striker (damage focus)
  • Controller Features at 1st, 6th, 11th, 16th, 21st, and 30th divine levels.
  • Get an extra Controller Stance at divine level 1.
  • Get an extra at-will power at divine level 1.
  • Get a domain at ??
DIVINE POWERS AND STANCES
Intro text here
  • Powers are the defining abilities of deities. The are the physical, mental, and magical prowess that make gods, gods.
  • Many powers cost Exalted Surges (ES) to use. The cost in ES is listed in the power description. You must spend this cost each time you use the power.
  • There are three types of powers: Authority Powers, Track powers, and elective powers.
    • Authority powers must be selected from your Authorities list of powers.
    • Track powers are a subset of Authority powers assigned to a specific Authority Track. When you select a Track power, it must be from your list of Track powers
    • Elective powers can be selected from any Authority and Track.
  • You get each type of power as noted in your authority advancement table.
  • When you select a Power, you must select a Power of your Exalted Rank or below.
DIVINE STANCES OF MATTER
TBD

DIVINE POWERS OF MATTER

EXALTED RANK 1 POWERS

POWER STRIKE (ER 1, At-Will, Striker)​
Type: melee weapon attack
Cost: --
Actions:
2
Target: 1 creature or object
Range: Aura
Attack: Fort vs. Reflex
Hit: 2[Base Dice] x Base Damage (Fort), bludgeoning, piercing, or slashing damage (your choice) and the target must make a Fortitude saving throw or knocked Prone.

DAZING STRIKE (ER 1, At-Will, Striker)​
Type: melee weapon attack
Cost: --
Actions:
1
Target: One creature or object
Range: Aura
Attack: Fort vs. Reflex
Hit: 1[Damage Dice] x Base Damage (Fort), , bludgeoning, piercing, or slashing damage (your choice) and the target must make a Strength saving throw or be Dazed until the end of their next turn.

EMPOWERED STRIKE (ER 1, ES 1, Striker)​
Type: melee weapon attack
Cost: 1 Exalted Surge
Actions: 1
Target: 1 creature or object
Range: Aura
Attack: Fort vs. Reflex
Hit: 1[d8] x Base Damage (Fort), bludgeoning, piercing, or slashing damage (your choice)
Miss: Target must make a Reflex saving throw or take half damage.
Special: Increase the number of damage dice by one for each rank above ER 1.

BRUTE STRIKE (ER 1, ES 2, Striker)​
Type: melee weapon attack
Cost: 2 Exalted Surges
Actions: 1
Target: 1 creature or object
Range: Aura
Attack: Fort vs. Reflex
Hit: 1[d10] x Base Damage (Fort), bludgeoning, piercing, or slashing damage (your choice) Special: Increase the number of damage dice by one for each rank above ER 1.

EXALTED RANK 2 POWERS

RECKLESS STRIKE (ER 2, ES 1, Striker)​
Type: melee weapon attack
Cost: 1 surge
Actions: 1
Target: 1 creature or object
Range: Aura
Attack: Fort vs. Reflex (w/ disadvantage)
Hit: 2[d10] x Fort, bludgeoning, piercing, or slashing damage (your choice)
Special: Increase the number of damage dice by one for each rank above ER 2.

STUNNING STRIKE (ER 2, ES 2, Striker)​
Type: melee weapon attack
Cost: 2 surges
Actions: 2
Target: 1 creature or object
Range: Aura
Attack: Fort vs. Reflex (w/ disadvantage)
Hit: 2[d8] x Fort, bludgeoning, piercing, or slashing damage (your choice) and the target must make a Fortitude saving throw or be stunned until the end of your next turn.
Miss: half damage
Special: Increase the number of damage dice by one for each rank above ER 2.

EXALTED RANK 3 POWERS

ANNIHILATING STRIKE (ER 3, ES 1, Striker)​
Type: melee weapon attack
Cost: 1 surge
Actions: 1
Target: 1 creature or object
Range: Aura
Attack: Fort vs. Reflex (w/ disadvantage).
Hit: 2[d8] x Fort, bludgeoning, piercing, or slashing damage (your choice), plus 1[d8] x Fort, force damage.
Special: Any mundane object or mortal creature is destroyed (up to the size of your Aura). Magical...

THUNDEROUS STRIKE (ER 3, ES 2, Striker)​
Type: melee weapon attack
Cost: 2 surges
Actions: 2
Target: 1 creature or object
Range: Aura
Attack: Fort vs. Reflex Hit: 2[d10] x Fort, bludgeoning, piercing, or slashing damage (your choice) plus the target, and any creature or object within the radius of your aura from the target, musts make a Fortitude save or take 1[Base] x Fort Thunder damage on a failure or half as much damage on a success.
Special: Increase the number of damage dice of each damage type by one for each rank above ER 3.

EXALTED RANK 4 POWERS

PUSHING STRIKE (ER 4, ES 1, Striker)​
Type: melee weapon attack
Cost: 1 surge
Actions: 1
Target: 1 creature or object
Range: Aura
Attack: Fort vs. Reflex.
Hit: 4[d8] x Fort, bludgeoning damage and the target is pushed a distance, in a direction of your choice, equal to your aura radius. If the target is directed at another object or creature in this movement, that object or creature must make a Reflex saving throw or take the same damage on a failure. Exalted creatures have advantage on this saving throw.
Special: Increase the number of damage dice by one for each rank above ER 4.

REAVING STRIKE (ER 4, ES 2, Striker)​
Type: melee weapon attack
Cost: 2 surges
Actions: 2
Target: 1 creature or object
Range: Aura
Attack: Fort vs. Reflex
Hit: 5[d8] x Fort, bludgeoning, piercing, or slashing damage (your choice) plus the target loses 1d6 Exalted Surges until they complete a Short Rest.

ALL-STRIKE (ER 4, ES 2, Striker)​
Type: melee weapon attack
Cost: 2 surges
Actions: 2
Target: All creatures or objects of your choice in range
Range: Aura
Attack: Fort vs. Reflex
Hit: 1[Base] x Fort, bludgeoning, piercing, or slashing damage (your choice).

EXALTED RANK 5 POWERS

CRIPPLING STRIKE (ER 5, ES 1, Striker)​
Type: melee weapon attack
Cost: 1 surge
Actions: 1
Target: 1 creature or object
Range: Aura
Attack: Fort vs. Reflex.
Hit: 5[d8] x Fort, bludgeoning damage and the target is Slowed.
Special: Increase the number of damage dice by one for each rank above ER 5.

LEAPING STRIKE (ER 5, ES 2, Striker)​
Type: melee weapon attack
Cost: 2 surges
Actions: 1
Target: 1 creature or object
Range: Aura
Attack: Fort vs. Reflex
Hit: 5[d8] x Fort, bludgeoning, piercing, or slashing damage (your choice) plus 1d8 x Fort Force damage and the target is knocked prone.
Special: Prior to making this attack you can move up to your speed without provoking Opportunity Attacks.

EXALTED RANK 6 POWERS

CRUSHING STRIKE (ER 6, ES 1, Striker)​
Type: melee weapon attack
Cost: 1 surge
Actions: 1
Target: 1 creature or object
Range: Aura
Attack: Fort vs. Reflex.
Hit: 6[d8] x Fort, bludgeoning, piercing, or slashing damage (your choice) and the target takes a -2 penalty to its Fortitude defense until the end of your next turn.

RUINING STRIKE (ER 6, ES 2, Striker)​
Type: melee weapon attack
Cost: 2 surges
Actions: 2
Target: 1 creature
Range: Aura
Attack: Fort vs. Reflex
Hit: 6[d20] x Fort, bludgeoning, piercing, or slashing damage (your choice).
Miss: Half damage.
Special: If on a hit this attack reduces the target to 0 hit points: it dies, if it is mortal; or it is Ruined, if it is Exalted.
 
Last edited:







dave2008

Legend
STANDARD PQ COST BY DIVINE TIER
EXALTED TIERCOST IN PQ
Demigod125
Lesser god250
Intermediate god500
Greater god1000
Elder god2000
Over god4000
 

Remove ads

Top