Assassin City

Nightbreeze said:
(sadly, I don't know the setting very well...)
:lol: I think there are only two persons in the whole world who have any extensive knowledge in the setting ;) . Me and my brother who helped me originally. But to your background. If you looked at the map in the previous thread (you can find link in the first post of this thread) you notice that there are two cities named Tir Sigl and Tir Lanan. They, (along with a third "Tir" which is outside the map) are the only human cities where they actually practice wizardry. They are independent city states with a magocratic government. Much feared by the outside world for their might, lucky for others that most mages content on gathering personal power and knowledge rather than land and riches. Now this next part is up to Dire to decide how to handle but I have greatly limited the advancement of wizards in my campaigns. The way I do it is that every wizard who is under 7th level can't learn wizard-levels on their own. They need a mentor of at least 7th level and at least two levels higher than themself to teach the necessary knowledge to level in wizard class. When they finally reach 7th level they are considered master-wizards and no longer require a mentor and can start learning new spells by himself. Most masters are also required to take a student to pass on his own knowledge.
 

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Dire Lemming said:
Neato. I like that for this campaign. I think I ought to update the OP with the link to that map.
Yeah. This idea actually has two main effects, firstly it is hard to level up as a wizards unless you have a mentor and secondly, most NPC wizards are always encountered in pairs, master & apprentice. And since they are feared by the general population they better go around their businesses in pairs to enhance their chances of survival in hostile, superstitious lands.
 

I still need to complete parts of the character sheet as well as write out all the maneuvers for your reference but I have the basic frame work here so you can see who he is and what some of his abilities are.

[sblock=Appearance and Demeanour]
Pale white skin - Dark blue eyes - Long black hair worn down - Long black cloak covers most of his body and features - Purple noble clothes/leather worn - purple hat - wields long wicked arced daggers - generally cold disposition - eager to acquire wealth - likes to surround himself with wealth - wants to acquire a large manor - constantly looks for challenges - tends to play with weaker opponents - only uses his more dangerous abilities on worthy opponents - is an assassin to gain wealth and meet a challenger worthy of his fighting ability

I may change his preference for dark purple clothes to a dark red instead
[/sblock]

[sblock=History and Concept]
Born to a poor family (father and mother were a cook and cleaner for a small tavern) - even at a young age despised seeing his parents doing menial labor for others - ran away when young - came to a large city (perhaps even the campaign city) - lived on the streets as a common thief until he tried to steal money from an elven swordsage Tariel Celair - after beating him the elf took pity and took in Braxis eventually training him in an ancient form of elven sword art known as "Way of the Burning Glade" - travelled with him - hard painful disciplined training - Braxis saw this as a way towards wealth and power - when they returned to town - he started killing for money behind his masters back as well as developing his own fighting style "Shadowflame" in secret - Tariel discovered Braxis' treachery and master and student did battle - Tariel beat him soundly but did not kill him (perhaps saved by Ethan but still left unhealable burn marks that still scar Braxis' back to this day
[/sblock]

[sblock=Character Sheet: Braxis Theron "The Shadowflame"]
Braxis Theron
Male Halfling Swordsage Level 5
Chaotic Evil


Strength 14 +2
Dexterity 18 +4
Constitution 10 +0
Intelligence 10 +0
Wisdom 16 +3
Charisma 10 +0
Halfling: -2 Str, +2 Dex

Size: Small
Height: 3’6
Weight: 35 lb
Skin: Pale White Skin
Eyes: Dark Blue Eyes
Hair: Long Black Hair

Total Hit Points: 30
8 + 4d8=22

Speed: 20 feet (base 20 feet)

Armor Class: 17 = 10 + 4 [Dex] + 3 [Wis]
Touch AC: 17
Flat-footed: 17

Initiative modifier: +6 = +4 [dexterity] +2 [quick to act]

Fortitude save: +2 = 1 [swordsage] +1 [halfling]
Reflex save: +9 = 4 [swordsage] +4 [dexterity] +1 [halfling]
Will save: +8 = 4 [swordsage] +3 [wisdom] +1 [halfling]

Attacks:
To be completed

Languages: Common and Halfling

Feats:
Weapon Finesse (1st level), Shadow Blade (4th level)

Shadow Blade: While in a Shadow Hand stance and attacking with the disciplines preferred weapons (dagger, sai, siangham, short sword, spiked chain, unarmed strike) Braxis can add his Dexterity modifier as a bonus to damage for attacks made with that weapon in addition to his Strength modifier.

Skills:
To be completed.

Racial abilities:
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
+2 racial bonus on Climb, Jump, and Move Silently checks.
+1 racial bonus on all saving throws.
+2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general.
+1 racial bonus on attack rolls with thrown weapons and slings.
+2 racial bonus on Listen checks.
Automatic Languages: Common, Halfling.

Class abilities:
Quick to Act +2 (bonus to initiative), AC bonus (Wisdom modifier to AC as long as only in light armor and not using a shield), Discipline Focus (Weapon Focus) – gain the benefit of the Weapon Focus feat for weapons associated with the Shadow Hand discipline, Discipline Focus (Insightful Strike) – can add Wis modifier as a bonus to damage whenever you execute a strike from the chosen discipline, Martial Maneuvers

Maneuvers:
Maneuvers Known: (10)
1st Level:

Child of Shadow – stance – if Braxis moves at least 10 feet in a round while in this stance he gains concealment (20% miss chance) against all melee and ranged attacks until the start of his next turn

As you move, shadows flutter and swarm around you. Even under the bright desert sun, you are difficult to spot as long as you remain in motion.

Island of Blades
Wind Stride
Clinging Shadow Strike

2nd Level:

Shadow Jaunt – standard action teleport up to 50 ft (must have line of sight and line of effect)

A cloud of shadow energy engulfs you, spins into a tiny mote, and disappears. A moment later, this shadowy cloud appears across the battlefield and expels you from it.

Fire Reposte

3rd Level:

Shadow Garrote – standard action 60 ft ranged touch attack for 5d6 damage +DC 16 check or be flat footed for one round

With a subtle gesture, you carve a slice of shadow from the air around you and cast it toward your foe. It wraps around the creature’s neck and squeezes the life from it.

Maneuvers Readied: (6)

Stances Known: (3)
Equipment:
To be completed

Gold: 9000 gp
[/sblock]

We still need to come up with how we Braxis and Ethan met Only, unless DL is planning for us to meet in game, I think it would be good if we were an established duo. Hopefully together we can come up with something, no need for a massive backstory just a general framework on how we met, why we work together, what we think of each other etc.

If you read through my History and Concept, I was thinking perhaps we met when Ethan saved Braxis' life when he was battling his master. Maybe even Ethan was hired to kill Braxis' previous master and that is why he was there?

Like I mentioned I am out of town until Sunday night for a wedding, but I am 100% on board with this when I return.
 
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Both of those ideas sound fine, maybe Ethan had a contract on your master and figured the best time to finish it, was while you were fighting him. I wouldn't put it past Ethan at all. Any chance at all, and the mark's life has ended.

I'm not real great at Disguise, but I figure I can (with alittle luck) pull it off.
 


OnlytheStrong said:
The hat of disguise got rejected along with some (well alot) of other magical items. It's a low magic game.


TRD~ Think a Masterwork one would work better? Or just change armor?

I missed that, sorry DireLemming.

I incorporated the change, and added a new section to his background.

I will be waiting to see if I'm in the game and the complete rules for the character sheet, but I have a general idea of the equipment: it will mostly consist of alchemical stuff, some scroll and maybe a pearl of power level 1 (if it exists in your world).

He will rely on heavy planning and social interactions to get near his victims and finish them.
 


Well, if you did that then we would be basically........... better :) We'd have a guy who like to disguise himself, a sort of jack of all trades, and the guy who will probably kick the most @$$. Let me know if you decide to take all 3 of us, I may change my character to fit into a different niche, or at least specialize in a more particular area.
 


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