Assassin City


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I was thinking about the 3 player game....... IF we go with 3 players, I will remake Ethan into more of a thief-acrobat type. I mean; Escape Artist, Tumble, Climb, Balance, etc. It would be rather easy to adjust Ethan's background to fit the adjusted role. He wouldn't change too much though, he'd skill be a silent, cold killer. (at least I hope)
 

OnlytheStrong said:
I was thinking about the 3 player game....... IF we go with 3 players, I will remake Ethan into more of a thief-acrobat type. I mean; Escape Artist, Tumble, Climb, Balance, etc. It would be rather easy to adjust Ethan's background to fit the adjusted role. He wouldn't change too much though, he'd skill be a silent, cold killer. (at least I hope)
It would be a deadly team surely :)

Uh...so shall I go on and prepare the charsheet?
 

I'm going to edit mine to allow for 3 people. Nightbreeze you are still going the social/disguise route? And TRD is doing the main (sort of) melee fighter. So I will fill the role of the sneak. Anyway, I will have my sheet edited shortly.
 

OnlytheStrong said:
I'm going to edit mine to allow for 3 people. Nightbreeze you are still going the social/disguise route? And TRD is doing the main (sort of) melee fighter. So I will fill the role of the sneak. Anyway, I will have my sheet edited shortly.
Yeah, social and disguise. I will be able to move silently, hide, spot and listen, but I'll have to kick out disable device and search....even with 16 int I can't get enough skill point.

It's funny: the rogue has most skill points, but it seems that he always needs most than he has :(
 

I was stat-ing up my "new" rogue........ I hate him. I would like to stick with the guy I have already lol.


Can anyone think of any kind of equipment we will need? If anyone has a copy of Sharn: City of Towers will you look up some house prices? I was thinking we would need a couple of "safe" houses. I will use the rest of my money to buy those if needed. Or we can split the price or whatever.
 

OnlytheStrong said:
I was stat-ing up my "new" rogue........ I hate him. I would like to stick with the guy I have already lol.


Can anyone think of any kind of equipment we will need? If anyone has a copy of Sharn: City of Towers will you look up some house prices? I was thinking we would need a couple of "safe" houses. I will use the rest of my money to buy those if needed. Or we can split the price or whatever.
Upscale residence = 2d8x2500gp
Average residence = 1d4x1500gp
Poor residence = 1d4x100gp
 


[sblock]

Ethranor Solarios.

Male Human Rogue 4/ Wizard 1
True Neutral


Strength 10 +0
Dexterity 16 +3
Constitution 14 +2
Intelligence 16 +3
Wisdom 10 +0
Charisma 14 +2

Size: Medium
Height: 6
Weight: 140 lb
Skin: Pale White Skin
Eyes: Bright Green Eyes
Hair: Long Red Hair

Total Hit Points: 29
6+3d6+1d4+10=29

Speed: 30 feet (base 30 feet)

Armor Class: 13 = 10 + 3 [Dex]
Touch AC: 13
Flat-footed: 10

Initiative modifier: +3 = +3 [dexterity]

Fortitude save: +3 = 1 [rogue] +0 [wizard] +2 [constitution]
Reflex save: +7 = 4 [rogue] +0 [wizard] + 3 [dexterity]
Will save: +3 = 1 [rogue] +2 [wizard]

Attacks:
To be completed

Languages: Common, Elven, Draconic and Dwarven

Feats:
1st level: Quick Draw
1st level: Improved Initiative
3rd level: Craven (–2 penalty against fear effects, All sneak attacks do 1 extra point of damage per character level)
5th level: Scribe scroll [wizard bonus feat]

Skill Tricks (complete scoundrel, each one costs 2 skill points)

Assume Quirk: When impersonating a particular individual, you can eliminate the normal Spot bonus granted to a viewer familiar with that individual (PH 73). The effect extends to all viewers.
Using this trick requires no special action, but you can maintain the deception for only 1 hour per day.

Hidden Blade: After you have used the Sleight of Hand skill to successfully conceal a weapon (PH 81), you can draw that weapon as a move action instead of a standard action. An opponent that was unaware of the concealed weapon is treated as flat-footed against the first attack you make in that turn.

Skills:
Skill points: 7x12+1x6-4= 86

to be completed


Class abilities:

Sneak attack: +2d6

Evasion:

Trap sense: +1 (+1 to saving throws against traps)

Uncanny dodge: (doesn't lose dex bonus to AC when flatfooted)

Summon Familiar: summoned Raven Familiar.


Wizard spells per day:
0 lvl - 3
1st lvl - 2

Equipment:
To be completed

Gold: 9000 gp [/sblock]

I'm willing to give money for an average residence, by the way.
 
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I will buy 2 poor residences, on opposite sides of town. Maybe a third if you guys think we need it. I will also chip in on the average residence. (however much I can)
 

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