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Assassin's Creed

mrtauntaun said:
I thought it was a terrific game. Yes, the mini quests got very repetitive, and it felt that no matter how much investigating you did, the later targets would always end up with the same kind of fight.

This is one of the things I was wondering - I've gone through 3 of the 9 missions, and was wondering if investigting more would actually give me any more seriously useful info that could help me plan a cooler assassination. So far I've been effective, but far from elegant.

And could they have recorded some more options for the voices of the peasants you save. I have to hear the same thing over and over and over... Little bastards better come up with a new sob story, or they're gonna have to fend for themselves...
 

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I finished Assassin's Creed the other night, and I think the repetitiveness concerns are overblown - the sidequests are pretty much all the same, but there is a a decent amount of variation in the main missions - at least 1/3 of them vary from the standard "track them down, kill them" routine.
 

I just got this the other night. I don't disagree that there is a lot of repetition. I can see why some people would not it as much. But this is not a game that's meant to be played in a straight line. I'm an explorer, so I always attempt to hit every high point and find all the nooks and crannies above and below the rooftops. Plus I like to toy with guards... walk up to a dude, assassinate him, watch a guard wander by, assassinate him, rinse, repeat until eventually there are seven or eight bodies scattered throughout the street.

Early thoughts on this game: it's good, and it has a decidedly non-linear feel that I really enjoy. The Sci-Fi elements of the story are somewhat jarring, but I've only completed the first assassination and the story is starting to get interesting. So that may change. The combat, though simple, is incredibly visceral and cinematic.

Overall I think it's a good effort for the new IP. I think if they do the right things, the second game could be really interesting.
 

I'd like to see things expand outwards in terms of game play - make the sidequests interesting all by themselves, vary up the assassinations a little bit more, One real simple thing (at least conceptually): I'd have liked to have seen some of this take place at night!
 

Kid Charlemagne said:
I finished Assassin's Creed the other night, and I think the repetitiveness concerns are overblown - the sidequests are pretty much all the same, but there is a a decent amount of variation in the main missions - at least 1/3 of them vary from the standard "track them down, kill them" routine.

For those who have repetitiveness concerns, I can't help but ask, are you reading all of the information associated with those other side missions?

To me, that was one of the funnest part of the game, learning the details and side points that folks had to share.

--G
 

I did most of the investigation bits (interrogations and pickpocketing), but I hardly did any of the timed flag chases. The peasants saved never added anything; they had two or three audio bits that they repeated ad naseum. I really enjoyed the ending, both the final combat, and the "epilogue" or whatever you want to call it.

I'm keen to see what they do with a sequel. I'm hoping that they change things up a bit, and add depth to the world, which I'm hoping they can do, as the basic controls/gameplay don't really need to be altered much, in my opinion.
 

I have actually found myself playing this game again recently, and will likely get it on PC too. Now that I know what I am doing, I have been able to plan some very cool and elegant assassinations. Especially the second one in Acre. I took out his whole fortress, climbed down the wall right behind him, and he had no idea. I was practically able to stroll right out of the place.
 

GoodKingJayIII said:
I just got this the other night. I don't disagree that there is a lot of repetition. I can see why some people would not it as much. But this is not a game that's meant to be played in a straight line. I'm an explorer, so I always attempt to hit every high point and find all the nooks and crannies above and below the rooftops. Plus I like to toy with guards... walk up to a dude, assassinate him, watch a guard wander by, assassinate him, rinse, repeat until eventually there are seven or eight bodies scattered throughout the street.
The problem is, even for an explorer there is a lot of rinse/repeat. There's a lot of exploration capability, but not a lot of incentive. You're not going to find any easter eggs.
 

Goobermunch said:
For those who have repetitiveness concerns, I can't help but ask, are you reading all of the information associated with those other side missions?

To me, that was one of the funnest part of the game, learning the details and side points that folks had to share.
Not sure what you're referring to. True, the investigation sometimes reveals useful info, but like in a lot of stealth games, brute-force can be often wind up being more reliable than even a well-executed indirect approach--not to mention satisfying (how many times have a party in D&D abandoned a stealthy infiltration in favor of a balls-to-the-wall assault?)
 
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Felon said:
Not sure what you're referring to. True, the investigation sometimes reveals useful info, but like in a lot of stealth games, brute-force can be often wind up being more reliable than even a well-executed indirect approach--not to mention satisfying (how many times have a party in D&D abandoned a stealthy infiltration in favor of a balls-to-the-wall assault?)

IIRC, in your pause screen, you can read the letters you steal from pickpockets. I just thought they added a nice touch of depth to the game.

On to your other point however, D&D has nothing in common with stealth action games (though I hope this can be lessened in 4e). There's a problem with taking four people and instructing them to infiltrate the enemy base when one of your infiltrators is a ninja, two of them are walking tin-cans, and the last one consistently trips over his robes. Balls to the wall assault is generally the only action, since your infiltrators are only as good as the lower of your lowest hide and move silently checks.

--G
 

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