clearstream
(He, Him)
And again, how are you maintaining range? We assume the archer excels outside and is gimped inside. So let's look at best case - outside - using the encounter distances from the DMs' ShieldI can confirm our Crossbow Expert use no shield.
Shooting at range is much more useful than having a shield anyway.
Arctic, desert, farmland, or grassland 6d6 x 10 feet = min 60' max 360'
Forest, swamp, or woodland 2d8 x 10 feet = min 20' max 160'
Hills or wastelands 2d10 x 10 feet = min 20' max 200'
Jungle 2d6 x 10 feet = min 20' max 120'
Mountains 4d10 x 10 feet = min 40' max 400'
As the ambushing party i.e. the monsters or villains, I must be going to choose the shortest initial encounter distance, right? ("Surprise! Oh wait, we're 400' away. Just stand there slack-jawed for a few rounds please.") In every case, I'm closing in one round. In most cases I am also getting an attack in that same round. Archer presumably always moves away his maximum... oh wait that triggers an AoO and seeing as he spent his feats on CM/SS and one ASI he's not moving far. Or he takes Mobile and downgrades his AC, initiative, to hit and damage and then remembers Mobile doesn't work with ranged weapons. Or he took Variant-Human and hey - it's nighttime. Tell me how far you can see again?
Couldn't this problem be equally well - if not better described - as overly weak monsters? Not overly powerful characters?The overwhelming majority of encounters simply aren't nearly so hard that you need to focus on defense.
Besides, the best way to not take damage is to kill off the monsters ASAP. I really recommend you to try an all-out offensive party sometime: you should find that the number of attacks made against you are so much lower when you can focus fire that it easily beats +2 in personal defense.
Yes, focus fire. If every party member shoots at range, martials as well as casters, and aren't inconvenienced by melee, this nets frighteningly effective results.
As a fighter there's no reason to attack the hulking brute slobbering in your face - instead you shoot across the room at the other monster that everyone else has already attacked.
Bringing down wounded foes quickly gives far better results, with far less incoming damage, than the traditional way of fighting, where each fighter squares off in a duel with "his own" monster.
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