sjmiller said:
Then there’s the fact that most gaming magazines are just pimping the latest thing published by the company who makes the magazine. White Dwarf only really talks about the latest thing for sale from Games Workshop. Dragon and Dungeon magazines usually only talk about the latest thing published by WotC (or Paizo). I do not feel the need to buy the latest and “greatest” thing from these companies, so the magazines tend to carry very little I can find useful or informative.
Have you looked at Dragon and Dungeon lately? I ask because I don't think the criticism you've levelled is really fair at all at the present time (although it certainly has been at times in the past).
Every month, Dungeon features three complete adventures, the vast majority of which use only material from the three Core Rulebooks. And, where material from other sources is used, it is always reprinted in the magazine itself. (There are also some very useful articles but, to tell the truth, if you're not into using pre-generated adventures it's probably not worth buying the magazine just for the other articles.) As a note as to value, my group ran through the Shackled City adventure path, and found it to be one of the very best campaigns I have ever run. That's a year's gaming, at $96 at the current cover price. Frankly, I consider that a bargain.
Dragon is a bit more varied in content. However, they currently have two (three? four?) semi-regular series that are pure gaming gold. The Demonomicon may seem like a tie-in to Fiendish Codex, but not only does it predate the Codex, it also covers the individual demons in far more detail. The Core Beliefs articles provide extensive details on the worship of the deities from the PHB, fleshing them out in the manner that "Deities & Demigods" spectacularly failed to do. So, no product tie-in there. Dragon has also featured two articles now detailing entire lands from the Forgotten Realms setting (again, not tied to any recent release), and have had several Creature Catalogue articles giving a whole bunch of new monsters (personally, not my cup of tea, but still...).
In the issues that don't feature any of these semi-regular series, there is usually at least one feature article that is particularly good, such as constellations and fortune telling, wizard staffs, or elemental hazards. Each issue also features an Ecology article that tends to be of very high quality, and four two-page articles for the classes, meaning that even if nothing else takes your fancy there should be
something you can use.
There have been some product tie-ins, but these tend to be relatively few, and are usually self-contained as far as is possible.
IMO, Dragon has never been better. In the last couple of years, there has been precisely one issue that I felt fell flat (ironically, and unfortunately, the 30th Anniversary issue #344).