Enrico Poli1
Adventurer
I actually consider lvls 7-13 to be the "sweet spot" with the most fun. They are strong heroes now. At lvl 13, they're already super-heroes with incredible powers.
But from Lvl 13, the game breaks and becomes virtually unplayable. I have experoenced this in every edition of the game (AD&D2e, 3.5, 5e). There are many causes: for example, in 5e, we have the Simulacrum spell. In 3.5, you could follow no more the math implied in combats. In AD&D2e, problema started even earlier with Stoneskin.
For this reason, I consider "High Level" (the broken lvls) 14+; "High Level" (the fun lvls) 9-13
But from Lvl 13, the game breaks and becomes virtually unplayable. I have experoenced this in every edition of the game (AD&D2e, 3.5, 5e). There are many causes: for example, in 5e, we have the Simulacrum spell. In 3.5, you could follow no more the math implied in combats. In AD&D2e, problema started even earlier with Stoneskin.
For this reason, I consider "High Level" (the broken lvls) 14+; "High Level" (the fun lvls) 9-13