various replies
I'm going to try and stick a lot of replies and comments in one post.
Bagpuss said:
The 9% drop was in the suppliments sort of illustrating it didn't bring in any new customers, but did loose a lot of customers that might have picked up the core rulebook out of interest.
To be honest, I'm reluctant to conclude that the experiment didn't bring in new customers. I know I've heard from people who bought supplements after downloading the core book. Overall, we've had a very challenging market environment in the last year, though, so looking at supplement sales should give us an idea of what sales of the core book might have been without the freebie. Perhaps without the freebie, supplements would have been down 20% (and the core book down 20% as well). Maybe both would have dropped more than 50% if the rules weren't online for free. (Certainly new d20 products of ours sell less than 50% of what they did a year ago, I'm sorry to say.) We wind up pretty deep in the hypotheticals pretty quickly. The thing I'm most comfortable in saying is that the free download does not seem to have helped paper sales of the same book.
spacecrime.com said:
10,000 copies says to me that there are at least 10,000 internet-savvy gamers out there who are into the hobby enough to go looking for an obscure game like Ars Magica.
My up-to-the-minute count is 12,146 downloads. Here's another interesting fact: only 5,080 of those downloads are reported as being in the USA, about 42%. In fact, the number of non-US downloads has been increasing (the last time I checked a few months ago, 45% were USA). I agree, the numbers are very intriguing.
I'd be curious to know what other freebies (the Deadlands book, the Witchcraft book) got in downloads. I know in the case of Witchcraft, the book was planned to be discontinued (so the free download may have encouraged people who wanted printed copies to run out and buy them); in the case of Deadlands, I seem to recall seeing that it's now a pay download.
Razuur said:
I was under the assumption that the experiement was to show people 4th ed hoping that they purchase 5th ed.
We mentioned this in the press release, but the page on RPGNow emphasizes that the print edition is available right now to go and buy. I wanted it in the press release in part to calm retailers, and try and discourage them from abandoning the line in reaction against the experiment. My back-up marketing plan is exactly that, I hope, this should increase the base of active Ars players, leading to more sales of 5th edition. (If I had done this with a game that didn't have a new edition expected in the next couple of years, I'd be a very unhappy camper. Even now, I have to expect that the recent reprint which I expected to last until 5th ed is likely to be a much longer supply at the new and lower rate of sales.)
Cergorach said:
I think that the 56% drop in sales of the core book isn't that heavily related to the release of the rules in pdf. Just look at the sales figures of the D&D core books, the sales of the 3.0 core books also went down drastically with the immenent release of the 3.5 core books. Comparing the sales of two consecutive years isn't a good way to base results on, especially not with a product that's supposed to have it's biggest sales in the first six months of release, the restocks then trickle down, and down, to a very low number.. Also comes to mind the health of the market, competing products, etc
A book like the Ars Magica core rules does NOT have its biggest sales in the first six months. Books like this continue to sell -- they're "evergreen" products. The 4th edition first appeared in late 1996, and we are currently on the 5th printing. Reprintings have come about 2 years apart, so the sales comparisons were both for a mature product well into its lifecycle, not comparing to the hot-off-the-presses numbers of a brand new release.
I agree that there may be many other factors. I just find it hard to ascribe the 56% vs. 9% comparison to those other factors. Based on previous experience with continuing to sell old editions (e.g., Ars Magica 3rd Edition when everyone knew we were working on 4th), I don't think that alone accounts for the comparative drop, either.
Cergorach said:
Although this experiment does provide useful information, it doesn't provide information to base hard results on. For that you need a more controlled experiment (two similar product lines, that don't compete with each other, but still use the same market to draw customers from), it would be interesting to set up something like that....
I agree. Even then, you'd have inconclusive results. No two games are identical. And you have the problem of cost -- you might be killing the game that you put online as PDF, and depriving its owners of a lot of revenue, only to have results that would still be subject to questions and uncertainties like the present situation.