I totally agree.Olgar Shiverstone said:You'll have more fun if you try not to mix too much realism with D&D, trust me.
I totally agree.Olgar Shiverstone said:You'll have more fun if you try not to mix too much realism with D&D, trust me.
Nebulous said:Oh, I feel sort of bad for the squirrel. He's expecting a friendly snack from those nice collegiate humans and gets a face full of frisbee and cooked on a spit.
Interesting about the turpentine flavor though. Never thought about that. I wonder which tree yields the best tasting squirrel?![]()
DungeonmasterCal said:Oak, chinquapin, or hickory, in my region of the world. I speak from experience.![]()
Nebulous said:Cal, did you eat that thingamajig that's your avatar?
Quasqueton said:Here's an audio file from NPR's "This American Life" that includes a story about a pair of cops versus a rampaging squirrel. Includes human bloodshed and house fire. The relevant story begins at 20 minutes in, and is about 15 minutes long. [All TAL stories are true.]
http://www.thislife.org/pages/descriptions/98/115.html
Quasqueton
Janx said:why would trees make the meat taste different. Diet and Exercise is what modifies meat flavor. Squirrerls don't eat trees. And park squirrels don't eat all that many nuts (given that the get popcorn, bread, candy, etc).
Echohawk said:There are stats (3.0 mind you) for a squirrel in Dragon #280, p61:
Squirel: CR -; Diminutive Animal; HD 1/4 d8; hp 1; Init +3 (Dex); Spd 10 ft., climb 15ft.; AC 17 (+4 size, +3 Dex); Atk none; SQ scent; Face 1 ft. by 1 ft.; Reach 0 ft; SV Fort +2, Ref +5, Will +1; Str 2, Dex 16, Con 11, Int 2, Wis 12, Cha 14. Skills: Climb +15, Hide +22, Move Silently +11, Listen +9. Squirrels gain a +4 racial bonus to Climb, Hide, and Move Silently checks.
With a Hide of +22, that 1st-level Commoner is going to have a fairly tough time spotting the average squirrel, let alone whack one with a broad sword. But with a some patient squirrel hunting, it should be possible...