That's also works. Maybe the Swordmage needs an adrenaline rush, or has be in "the-zone".The DM decides the magic needs some mystical connection to the target
I don't think a encounter-based teleport would be too bad.If you allow that sort of things you'll quickly find \[...\] unbalanced game
That's also works. Maybe the Swordmage needs an adrenaline rush, or has be in "the-zone".
By this logic, couldn't we use "Second Wind" outside of combat to get a 6-second +2 all defenses? Do the rules already allow this ???![]()
I don't think a encounter-based teleport would be too bad.
(The warlock has Shadow-Walk as lvl 2 utility spell)
It would require a short-rest to use multiple times.
I guess it could be campaign-dependant, but when I think of campaigns I usually plan for possible Flight / Teleport / etc...
Well yes, but they should have a -narrativist- reason for doing so, not merely a -gamist- reason. I'm all for using powers outside their parameters for Awesome, provided they have a good grounding for it, story-wise.
Except for the power needs a target deal in order to operate... and 'the air' is not a creature, so it can be ruled out as a target by the DM.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.