Hriston
Dungeon Master of Middle-earth (He/him)
Here's a more thorough answer on how I would rule:
I'd allow PC A to shoot his bow, and I'd allow PC B to cast the spell, if that's what their players want them to do. Before that though, I'd tell their players what kind of results are possible from taking those actions and what other actions they might take to better achieve the results they're after.
Yes. For carried items to be damaged, I use the optional Disarm rule from DMG, p 271, which only works with a weapon attack. After it has been dropped, the item itself can be attacked. For worn items to take damage, I require the creature wearing the item to be defeated first, as in reduced to 0 hit points. Then the item can be attacked.
If PC A is trying to destroy one of the hand-held lanterns, he would need to make an attack with his bow contested by a STR (Athletics) or DEX (Acrobatics) check from the creature holding the lantern. If PC A is successful, the lantern drops to the ground and can be targeted by another attack. If not, the creature keeps hold of it. Either way, the creature is unharmed by this attack.
If PC A is trying to destroy one of the worn lamps, he would need to reduce the hit points of the creature wearing the lamp to 0. Then he could shoot the lamp.
Whether trying to destroy one of the hand-held lanterns or one of the worn lamps, PC B would need to reduce a creature's hit points to 0 to be able to target its lantern or lamp. Also, when attempting to destroy a lantern or lamp, PC B would need to use a spell that can target an object, like firebolt, or one that damages objects that aren't worn or carried, like shatter. Also, a spell like thunder wave can be used to push any dropped lanterns away from the caster, which, depending on the radius of light emitted, may be of some benefit.
Assuming the lanterns or lamps are made with glass windows, I'd set their AC at 13, and most likely being tiny, fragile objects, I'd give them 2 hit points. (DMG, pp 246-47)
Let's say the PCs all have darkvision and are facing enemies without darkvision during the night. The enemies are holding lanterns, others have lamps attached to their belts. They need these so they even have a chance to defeat the PCs. Now the PCs, instead of attacking the creatures, want to attack the lanterns and lamps to destroy them. In particular:
PC A wants to shoot the a lantern/lamp with his bow to destroy it.
PC B wants to use a spell that says "All creatures in the AoE ... take x ice damage" and wants the lanterns/lamps to take the damage (or extinguish). The spell does not mention being able to hit objects.
1. Would you allow that?
I'd allow PC A to shoot his bow, and I'd allow PC B to cast the spell, if that's what their players want them to do. Before that though, I'd tell their players what kind of results are possible from taking those actions and what other actions they might take to better achieve the results they're after.
2. Do you make a difference between being carried and attached to the belt?
Yes. For carried items to be damaged, I use the optional Disarm rule from DMG, p 271, which only works with a weapon attack. After it has been dropped, the item itself can be attacked. For worn items to take damage, I require the creature wearing the item to be defeated first, as in reduced to 0 hit points. Then the item can be attacked.
3. How would you play that out (what kind of rolls, etc.)?
If PC A is trying to destroy one of the hand-held lanterns, he would need to make an attack with his bow contested by a STR (Athletics) or DEX (Acrobatics) check from the creature holding the lantern. If PC A is successful, the lantern drops to the ground and can be targeted by another attack. If not, the creature keeps hold of it. Either way, the creature is unharmed by this attack.
If PC A is trying to destroy one of the worn lamps, he would need to reduce the hit points of the creature wearing the lamp to 0. Then he could shoot the lamp.
Whether trying to destroy one of the hand-held lanterns or one of the worn lamps, PC B would need to reduce a creature's hit points to 0 to be able to target its lantern or lamp. Also, when attempting to destroy a lantern or lamp, PC B would need to use a spell that can target an object, like firebolt, or one that damages objects that aren't worn or carried, like shatter. Also, a spell like thunder wave can be used to push any dropped lanterns away from the caster, which, depending on the radius of light emitted, may be of some benefit.
Assuming the lanterns or lamps are made with glass windows, I'd set their AC at 13, and most likely being tiny, fragile objects, I'd give them 2 hit points. (DMG, pp 246-47)