Invisible Stalker
First Post
I'll vote to drop them from the basic game, but added as an option for the fighter classes.
AoO's are absolutely necessary for me to enjoy a new edition of D&D. I would understand if it was an optional rule or a modular add-on, but the rules need to be made available in the PHB and clearly explained and tested so that they can be used successfully.
To me, AoO's serve an important purpose:[...]
Ditch 'em- except give fighters a way to make them. Feats, powers, stances, whatever- a fighter should have a way to whack a guy who walks away from him.
From a simulationist point of view, does it make sense that characters are frozen in time whenever it's not their turn? Does it make sense that the players can simply rush past front-line enemies to get at the squishy caster in back?To be honest, they've never made much sense to me from a simulationist point of view.