Steely_Dan
First Post
I'd be fine with multiple attacks with a flat damage system, but not with variable damage as well. Too much rolling and too much math.
Yes, keep extra attacks and manoeuvres, but drop Expertise dice could be a way to go.
I'd be fine with multiple attacks with a flat damage system, but not with variable damage as well. Too much rolling and too much math.
I like the idea of multiple attacks/round for the Fighter, and I think it's coherent in the 6-second round system by explaining the ability to make multiple attacks as the Fighter becoming so skilled that he doesn't have to focus solely on one opponent and is able to strike at other opponents while not letting his guard down towards the first opponent; against a single opponent, it represents both his attacks being harder to dodge and actually being able to seamlessly lash out more times at an opponent in the same amount of time (thanks to the muscle memory built up from his vast amount of fighting experience and training).I've always hated multiple attacks.
The fighter already makes multiple attacks per round at all levels. That's the point of the six second combat round. The entire six seconds aren't spent on one sword swing.
Just add damage. Faster, cleaner, makes more sense.