KidSnide
Adventurer
I don't think any characters should get more than 2 attacks per round. It's just not worth slowing down combat to accommodate more than that. I think one of the key realizations in D&DN is that each character should do one thing per round. Not one big thing and some minor things -- one thing.
I guess it's ok to experiment with having two attacks. There are some real benefits -- using expertise dice on damage (or cleave) becomes a more reliable strategy and it's easier to split damage among multiple opponents. Two attacks is enough to get 90% of that benefit, and I don't see the cost of extending one player's turn is worth the marginal benefit of having three or more attacks.
-KS
I guess it's ok to experiment with having two attacks. There are some real benefits -- using expertise dice on damage (or cleave) becomes a more reliable strategy and it's easier to split damage among multiple opponents. Two attacks is enough to get 90% of that benefit, and I don't see the cost of extending one player's turn is worth the marginal benefit of having three or more attacks.
-KS